Re: STL Vector Access

From:
"Daniel T." <daniel_t@earthlink.net>
Newsgroups:
comp.lang.c++
Date:
Sat, 05 Feb 2011 22:33:29 -0500
Message-ID:
<daniel_t-8E8BFA.22332905022011@70-3-168-216.pools.spcsdns.net>
mrc2323@cox.net (Mike Copeland) wrote:

   I am converting an application element which currently is a fixed
array, sorted for searching by a binary search. Because I don't want to
maintain this process with a fixed array size limitation, I decided to
change it to use of an STL vector.
   However, the binary search function is in a subprocess, and I'm
calling it with a parameter that returns the index of the matched
element. The function is a boolean function. Now that I've changed the
processing, I find that I don't know how to access the matched element
(if a match is made), because I'm using an iterator to search the
vector.
   Is there a way I can return to the calling code an offset or index to
the matched vector element? TIA
 Here's the search code:

bool findTeamId(int *pp) // Find Team Id
{
   bool bFound = false;
   string strTId = sTId;
   strcpy(TeamId, copy(B40, 1, 26)), *pp = -1; // defaults
   for(tIter = teamVector.begin(), bFound = false; tIter !=
teamVector.end(); tIter++)
   {
      if(strTId == tIter->teamCode)
      {
// How can I assign pp - or is there another way to access the matched
// element?
     return true;
      }
   }
   return bFound;
}


The above seems confused. You talk about doing a binary search, but then
show a linear search in your code. You say you are calling your binary
search function "with a parameter that returns the index of the matched
element." Do you mean you are passing a function pointer to the binary
search function? If I ignore the above code and assume you are asking
how to do a binary search on a sorted vector, then I come up with the
following:

   typedef vector<TeamData> TeamVector;
   typedef TeamVector::iterator TeamIter;

   TeamVector teamVector;
   string teamCode;

   // fill the teamVector, assign to teamCode

   // sort the vector
   sort(teamVector.begin(), teamVector.end(), TeamDataCodeCompare());

   // find the TeamData object
   TeamIter it = lower_bound(teamVector.begin(), teamVector.end(),
                                    teamCode, TeamDataCodeCompare());
   if (it != teamVector.end() && it->teamCode == teamCode) {
      // 'it' points to the TeamData object you are looking for.
      // if more than one TeamData object has the same code, 'it'
      // points to the first one in the vector that has the code.
   }

in the above code 'TeamDataCodeCompare' is defined as follows:

struct TeamDataCodeCompare
{
   bool operator()(const TeamData& lhs, const TeamData& rhs) const {
      return lhs.teamCode < rhs.teamCode;
   }
   bool operator()(const TeamData& lhs, const string& rhs) const {
      return lhs.teamCode < rhs;
   }
   bool operator()(const string& lhs, const TeamData& rhs) const {
      return lhs < rhs.teamCode;
   }
};

Hope this helps.

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