RE: socket communication: socket doesn't connect
Also, what's the difference between WinSock.h and WinSock2.h? My socket
doesn't connect with either of them. Or should I use afxsock.h instead?
"Ananya" wrote:
I am trying to establish socket communication between my C++ and Java program.
I bring up the Java program from the C++ program with ShellExecEx.
Then I start in the Java program with:
int port = 3000;
int rev = 1;
InetAddress address = InetAddress.getLocalHost();
Client client = new Client(port, address, rev);
int[] ints = new int[1];
ints[0] = 1;
client.send_ints(ints, 1);
client.closesocket();
using my Java Client class.
Then I continue in my C++ program with:
int port = 3000;
Server* server = new Server(port);
server->connectServer();
using my C++ Server class.
It looks like the server gets constructed properly and the connectServer
method calls the connect method from WinSock.h, which I have included (and
its library WSock32.Lib is at Additional Dependences in the Input of the
Linker).
Why does this connect method from WinSock.h return - 1?
Just in case, here is the constructor of my Java Client class:
public Client(int p, InetAddress address, int rev) throws IOException,
IllegalArgumentException
{
port = p;
try
{
sock = new Socket(address, port);
input = new BufferedInputStream(sock.getInputStream(), BUFFSIZE);
output = new BufferedOutputStream(sock.getOutputStream(), BUFFSIZE);
}
catch (IOException e)
{
}
catch (IllegalArgumentException ie)
{
}
buff = new byte[BUFFSIZE];
data = new byte[BUFFSIZE];
output.write(rev);
output.flush();
}
and the constructor of my C++ Server class:
Server::Server(int p) throw (string)
{
WSAData wsaData;
if(WSAStartup(MAKEWORD(1,1),&wsaData) != 0)
{
throw string("help!");
}
port = p;
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
throw string("help!");
}
my_addr.sin_family = AF_INET;
my_addr.sin_port = htons(port);
my_addr.sin_addr.s_addr = INADDR_ANY;
if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr)) ==
-1)
{
throw string("help!");
}
if (listen(sockfd, BACKLOG) == -1)
{
throw string("help!");
}
}
Thanks for your time looking at this!
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