Re: OnAccept() in CAsyncSocket

From:
Hector Santos <sant9442@nospam.gmail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Sun, 11 Apr 2010 07:38:36 -0400
Message-ID:
<Oql8KuW2KHA.3844@TK2MSFTNGP05.phx.gbl>
In sync mode, you need to switch to async using ioctlsocket() and use
the select() command using the correct parameters depending if you are
a server or client for the call you make:

    server --> accept()
    client --> connect()

so yo do:

    ioctlsock(); // switch to async mode
    accept() or connect() // these call return immediately
    select() // test for events

but you need to prepare select correctly, watch for the read parameter
  for server, write parameter for client.

--

Slackin wrote:

On 10 abr, 20:02, Slackin <pedroosorio...@gmail.com> wrote:

I'm migrating of CAsyncSocket to socket API.
And I would like to know: How to replace the OnAccept method?

The code I have is the following:

/**SocketServer.h **/

public:
        virtual void OnAccept( int nErrorCode );

/**SocketServer.cpp**/
//Implemetation
void CSocketEscucha::OnAccept(int nErrorCode)
{
        if (nErrorCode == 0)
        {
                OTRACE("Connected");
                m_pFrame->ToConnect();
        }

}


I know that:

socket API CAsyncSocket
---------------- ----------------------

Accept() CAsyncScoket::Accept()
Bind() CAsyncSocket::Bind()
Create() CAsyncSocket::Create()
??? CAsyncSocket::OnAccept()

but CAsyncSocket::OnAccept() == ?


--
HLS

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