CSocket + MultiThreading = Fail to call OnReceive()???

From:
Todor Atanasov <xumepoc@gmail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Mon, 1 Jul 2013 23:13:07 -0700 (PDT)
Message-ID:
<a06a9ab3-f03b-4318-a88c-d654f302c891@googlegroups.com>
Hi Guys,

Just before I start, I know CSocket are advised not to be used, but I need =
CSocketFile in order to use CArchive, so I have no other option for now.

What I'm doing is I have one thread that listens for incoming connection, t=
hen accepts it and creates a new thread to handle the connection. I am doin=
g everything there has to be done ( at least I think I am :D). So I detach=
 the socket, and attach it in the new thread. But there is the problem, the=
 OnReceive() is never called. The thread is UI, created like this:

CSocket soc;
Accept(soc);

CConnectThread* pThread = (CConnectThread*)AfxBeginThread(RUNTIME_CLASS(C=
ConnectThread),THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
if (!pThread) {
 soc.Close();
 return;
}
pThread->m_hSocket = soc.Detach();

pThread->ResumeThread();
=09
CSocket::OnAccept(nErrorCode);

The SOCKET is attached in the InitInstance() and I also have a Run() which =
runs until a flag is set to stop it.

In the OnReceive all I have is
{
    TRACE("TCP->WORKS\n");
}
I can't call SCocket::Receive() because it is saying that I can't use a non=
-static member function.

Any thoughts?

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