Re: Visual C++ vs Visual C#

From:
"Ben Voigt" <rbv@nospam.nospam>
Newsgroups:
microsoft.public.vc.language
Date:
Tue, 21 Nov 2006 15:01:06 -0600
Message-ID:
<u#PG0AbDHHA.4740@TK2MSFTNGP03.phx.gbl>
My basic idea is that the first program should not contain any language
features which will not be taught immediately. I have a big beef with java,
where beginning programmers must learn a 15-ish-line incantation that seems
to be magic (public class, public static and array [] on main,
System.out.println). I see the idea of learning C++ without learning C to
be fraught with the same perils. The hello world program in a class on C++
should be as simple as possible, which means this:

#include <stdio.h>

int main(void)
{
   puts("Hello World!\n");
   return 0;
}

Every single token in this program can be easily explained, there is nothing
that has to be learned by rote. Compare with a similar "pure C++" program:

#include <iostream>

using namespace std;

int main(void)
{
  cout << "Hello world" << endl;
  return 0;
}

We've added namespaces and shift operators for no gain, and even "cout"
doesn't mean nearly as much as puts (= put string). These extra things are
memorized instead of understood.

C would naturally progress toward:

#include <stdio.h>

int main(void)
{
   char c;
   for (c = 'A'; c <= 'Z'; c++) {
      putchar(c);
   }
}

and

#include <stdio.h>
#include <conio.h>

int main(void)
{
   puts("Please press Q:\n");
   char c = getch();
   if (c == 'q' || c == 'Q') {
      puts("Thank you.\n");
   }
   else {
      puts("You didn't press Q.\n");
   }
}

Now, introduce a user-defined function and mathematical operators. Then
scope, and using the same name in different scope. Then namespaces. All
with just a tiny handful of functions from ANSI and POSIX C, and no
pointers. Write a function to print a number in decimal, hexadecimal, and
binary using just putchar. Still no pointers. At this stage there's enough
understanding of program design to start bringing in pieces of the C++
standard library like cout which are easy to use but *really* complicated
underneath, and that complexity will show up in error messages.

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