Re: Copy Constructors and Assignment Operator, When should I use?

From:
rockdale <rockdale.green@gmail.com>
Newsgroups:
microsoft.public.vc.language
Date:
Mon, 3 Mar 2008 07:31:06 -0800 (PST)
Message-ID:
<e216e3f6-2704-4fed-8ef7-e7cc082c3a82@p73g2000hsd.googlegroups.com>
Here is my compiled and worked code

It works as you guys suggested. I do not need to write my own copy
cctor as my class contains only std::string, vector and time_t. And
the compiler provides the copy cctor for these data types.

This is my testing code, in my real code, I have 12 classes like
ItemListA, and when I call the removeFstItem function, I got the
error
"Microsoft visual studio C runtime library has detected a fatal error
in myappl.exe"

Now I suspect that since I erase the item from the vector may cause
the iterator read an invalid memory. (the following code shows the
removeFstItem, but in my real removeItem, I find the item based on the
key and then erase , so the item could be at any place, maybe this
cause my problem.) As when I try to debug, Microsoft visual studio
2005 always direct me to the removeFstItem of another class, which
cause the big discussion and confusing of "do I need the copy cctor
for my classes?

thanks for everybody help me to clearify this.

--------------------
#include "stdafx.h"
#include <iostream>
#include <vector>
using namespace std;

struct ItemA{
        int aInt;
        std::string aString;

} ;

struct ItemB{
        int bInt;
        std::string bString;
        time_t bTime;

} ;
class ItemListA{
        std::vector <ItemA> m_vecA;
public:
        void load(){
            ItemA a;
            a.aInt = 1;
            a.aString = "ITEM A 1";

            m_vecA.push_back(a);

            a.aInt = 2;
            a.aString = "ITEM A 2";

            m_vecA.push_back(a);

        }

        void removeFstItem(){
            std::vector<ItemA>::iterator vecItr;
            for(vecItr = m_vecA.begin();
                vecItr != m_vecA.end();
                ++vecItr){
                    if(vecItr->aInt == 1){
                        m_vecA.erase(vecItr);
                        return;
                    }
            }
        }

        void writeout(){
              std::vector<ItemA>::iterator vecItr;
              cout << ">>>>>>>>>>>>item List A>>>>>>>>>>>>\n";
            for(vecItr = m_vecA.begin();
                vecItr != m_vecA.end();
                ++vecItr){
                cout << "-----------item A ---------------\n";
                cout << vecItr->aInt;
                cout << "\n";
                cout << vecItr->aString.c_str();
                cout << "\n";

            }
    }

};

class ItemListB{
        std::vector <ItemB> m_vecB;
public:
    void load(){
        ItemB b;
        b.bInt = 1;
        b.bString = "Item B 1";
        b.bTime = time_t(NULL);

        m_vecB.push_back(b);

        b.bInt = 2;
        b.bString = "Item B 2";
        b.bTime = time_t(NULL);

        m_vecB.push_back(b);
    }

    void removeFstItem(){
            std::vector<ItemB>::iterator vecItr;
            for(vecItr = m_vecB.begin();
                vecItr != m_vecB.end();
                ++vecItr){
                    if(vecItr->bInt == 1){
                        m_vecB.erase(vecItr);
                        return;
                    }
            }
        }

    void writeout(){

          std::vector<ItemB>::iterator vecItr;
          cout << ">>>>>>>>>>>>item List B>>>>>>>>>>>>\n";
          for(vecItr = m_vecB.begin();
            vecItr != m_vecB.end();
            ++vecItr){
                cout << "------------item B--------------\n";
                cout << vecItr->bInt;
                cout << "\n";
                cout << vecItr->bString.c_str();
                cout << "\n";
                cout << vecItr->bTime;
                cout << "\n";

            }
    }

};

class ItemSet{

      ItemListA a;
      ItemListB b;

public:
      void load(){
                a.load();
                b.load();
        }

      void removeFstItem(){
          a.removeFstItem();
          b.removeFstItem();
      }
      void writeout(){
          a.writeout();
          b.writeout();
      }
};

int _tmain(int argc, _TCHAR* argv[])
{
    ItemSet* p_set1 = new ItemSet();

    p_set1->load();
    ItemSet set2 = (*p_set1);

    cout << "***************set1 init************\n";
    p_set1->writeout();

    p_set1->removeFstItem();
    cout << "***************set1 remove fst************\n";
    p_set1->writeout();
    cout << "***************set2 assigned************\n";
    set2.writeout();

    delete p_set1;
    return 0;
}
---------------------------------------

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