Re: Is overriding a function of a library in accordance with C++ standard?

From:
"AliR" <AliR@online.nospam>
Newsgroups:
microsoft.public.vc.mfc
Date:
Fri, 25 Aug 2006 11:14:24 -0500
Message-ID:
<44ef2249$0$15184$a8266bb1@reader.corenews.com>
I am not sure why that is, but if you try to overload memcpy you will get a
compiler warning.

AliR.

"Lighter" <cqulyx@gmail.com> wrote in message
news:1156486397.852889.321770@h48g2000cwc.googlegroups.com...

Is overriding a function of a library in accordance with C++ standard?

The following code is passed by the VS 2005 and Dev C++.

#include <cstdlib>
#include <iostream>

using namespace std;

size_t strlen(const char* p)
{
    return 0;
} // !!! Note this !!! The standard library function strlen is
deliberately overriden.

int main(int argc, char *argv[])
{

    system("PAUSE");

    return EXIT_SUCCESS;
}

There is even no warning after compiling the code. In front of the
fact, I have to make a guess that all the C++ compilers are conformed
to the following rules:

1) The compiler first compiles all the source file included in the
project into object files;

2) At link time, the compiler first searches the object files for all
the unresolved symbols; if it fails to find some symbols, then the
compiler will search the libraries which are included in the project to
find the symbols.

3) If the object files containes a symbol, then the symbols that have
the same name in the libraries will be ignored.

Am I correct?

Any help will be appreciated. Many thanks in advance.

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