Re: Can't do a cast (from my own class to a global scope function)

From:
"Jack" <jl@knight.com>
Newsgroups:
microsoft.public.vc.language
Date:
Sun, 31 Dec 2006 15:41:49 +0800
Message-ID:
<#LeLj8KLHHA.4912@TK2MSFTNGP02.phx.gbl>
"David Lowndes" <DavidL@example.invalid>
???????:dlncp2lgm1h4r92h2tfs5oimbi4ksse30r@4ax.com...

Your class method would need to be a static method (otherwise it has
an invisible "this" parameter) - which generally means that it may as
well be a global function anyway.

The usual way of passing a class instance to a thread is to pass a
pointer to the class via the thread pointer parameter and cast it
appropriately in the thread function.


Thanks Dava for the reply.
I still don't quite get it.
Can you raise an example?
I haven't done thread programming before


Jack,

Have a global thread function:

And use _beginthreadex to call it, passing a pointer to the class
instance. In this example I pass "this" on the assumption that this
code is inside a method of the appropriate class:

     _beginthreadex( NULL, 0, MyThreadFn, this, 0, &ThreadNr );


Hi Dave,
Do all threads pass thru the ThreadFn marshalling point?
Say I have 2 objects I want to animate... say a soldier and a foe, each
carrying its own thread.
Do I do this?
_beginthreadex(NULL, 0, MyThreadFn, soldierproc,0, &ThreadNr);
and
_beginthreadex(NULL, 0, MyThreadFn, foeproc, 0, &ThreadNr);

Then I'm stuck... How do you seperate the 2 threads?
 unsigned __stdcall MyThreadFn(void* pTArg)
 {
 /* Cast the pointer to your class */
 CMyClass * pMyClass = (CMyClass *) pTArg;

  pMyClass->PublicMethod();
 ...
 }
Do I do somethin' like this?
pMyClass->Render();
?????????????

Dave

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