Re: Why does this cause "data abort" ?

From:
"Giovanni Dicanio" <giovanni.dicanio@invalid.it>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 24 Oct 2007 16:14:45 +0200
Message-ID:
<O8h5ohkFIHA.936@TK2MSFTNGP06.phx.gbl>
"Lisa Pearlson" <no@spam.plz> ha scritto nel messaggio
news:uyyHzvjFIHA.1204@TK2MSFTNGP03.phx.gbl...

// sample class
class CMyWnd
{
public:
   CMyWnd() :
           m_hWnd(NULL), m_lpszClassName(NULL),
           m_hInstance(NULL), m_hIcon(NULL) {};

   LPTSTR m_lpszClassName;


I don't like this data member here.
I would prefer storing the class name into a buffer using deep-copy (e.g.
TCHAR m_className[ 200 ];) or better use a robust string class, like
CString), e.g.:

  CString m_className;

And adjust here:

   BOOL RegisterWndClass(LPCTSTR lpszClassName, HINSTANCE hInstance,
WNDPROC wndProc) {
           m_lpszClassName = lpszClassName;


 // Deep copy
 m_className = lpszClassName;

   void UnregisterWndClass() {
           UnregisterClass(m_lpszClassName, m_hInstance);
   }


I'm not sure if the class should be unregistered here...
I would *not* unregister the window class.

http://blogs.msdn.com/oldnewthing/archive/2007/02/12/1661754.aspx

// global vars. Do they need to be declared static???
static const g_szClassName[] = _T("MyClass");
static HINSTANCE g_hInstance = NULL;
static CMyWnd* pWnd = NULL;

LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM
lParam)
{
   return pWnd->OnMessage(uMsg, wParam, lParam);


I would check if pWnd is not null here, e.g. using an assert:

  _ASSERTE( pWnd != NULL );

   case DLL_PROCESS_DETACH :
           if (pWnd) {
                   pWnd->UnregisterWndClass();
                   delete pWnd;


Try not unregistering here, and after delete pWnd, set also pWnd = NULL
(just to avoid the use of a uninitialized pointer).

// .def file has EXPORTS Initialize @ 240 NONAME
HWND Initialize(HWND hWndParent)


Should this be __stdcall?
Maybe there is some stack corruption due to uncorrect calling conventions?

However, I would not use this kind of "mixed C - C++" code; I would go for a
more robust C++ code.
I would use ATL/WTL (I don't know embedded development, maybe you have
memory limits so you can't use MFC? But in that case I think you could use
ATL, because ATL is a very *thin* object-oriented wrapper to Win32 APIs -
and you can have the benefit of robust object-oriented code).

Giovanni

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