CWinThread, CFrameWnd and memory leak???
Hi
I guess it's just me being stupid, but I been googling and trying for
hours now and can't solve this problem myself.
The Problem is I have created a class (CmyUIthread) derived from
CWinThread, but when my test-app exit the compiler reports a memory
leak from a CFrameWnd object.
My test-app is just a dialog-app with 2 buttons. The first button just
create and starts the ui-thread:
m_p_thread = new CmyUIthread;
m_p_thread->CreateThread();
And the tread starts perfect :)
The second button stops the thread:
m_p_thread->PostThreadMessage( WM_QUIT,0,0);
And the thread stops :)
But when i quit my dlg-test-app the compiler reports the memory
leak???
I tried adding a third button that:
delete m_p_thread;
but this results in access violations.
CmyUIthread looks like this:
CmyUIthread::CmyUIthread()
{
}
CmyUIthread::~CmyUIthread()
{
}
BOOL CmyUIthread::InitInstance()
{
// TODO: perform and per-thread initialization here
CFrameWnd *wnd = new CFrameWnd;
wnd->Create( NULL, "myUIthread Window");
wnd->ShowWindow( SW_SHOW);
wnd->UpdateWindow();
m_pMainWnd = wnd;
return TRUE;
}
int CmyUIthread::ExitInstance()
{
// TODO: perform any per-thread cleanup here
return CWinThread::ExitInstance();
}
BEGIN_MESSAGE_MAP(CmyUIthread, CWinThread)
END_MESSAGE_MAP()
What is wrong??? do I miss some cleanup???
With kind regards.. Ole