How to current close window while messages still in queue

From:
"vvf" <vvf@vvf.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 4 Nov 2008 19:51:35 +0200
Message-ID:
<e1$cRYqPJHA.5080@TK2MSFTNGP03.phx.gbl>
Hi All,

Here is my scenario:

I have an MFC application. In one of the dialogs, I have a worker thread.

Here's how I start the thread:

  m_pThread = AfxBeginThread((AFX_THREADPROC)LoadThread, this, 0, 0,
CREATE_SUSPENDED);

  m_pThread->m_bAutoDelete = FALSE;
  m_pThread->ResumeThread();

The thread reads some rows from a database (SELECT * ..), and then iterates
through the result set and sends the data rows one by one to the GUI to
update a GUI control:

  for (int i = 0; i <= iUpperBound && (WaitForSingleObject(m_hQuitEvent, 0)
== WAIT_TIMEOUT); ++i)
  {
          /../
          // Construct data, etc...
          CData* pData = new CData; // pseudocode
          PostMessage(UpdateMessage, (WPARAM)pData, ... ) // Update the GUI
and delete pData
   }

After the for loop is over, the thread function just finishes and this
thread ends. The m_hQuitEvent is there so that I can set it if I want to
abort the processing.

Here is how the message handler looks like:

LRESULT CWhateverDialog::OnUpdateMessage(WPARAM wParam, ...)
{
  CData* pData = (CData*)wParam;
  // update GUI control w/ pData information

  delete pData;
   return 0;
}

The problem is that when I close the dialog, even though I wait for the
thread to complete (WaitForSingleObject on its handle -
CWinThread::m_hThread), there are still some messages in the message queue
that are not yet processed and so I end up having some memory leaks (because
the handler never gets a chance to be called to de-allocate the objects
allocated and postmessage'ed to the GUI.)

What is the correct way to handle this situation ?

Here is what I tried:

I have added two variables: m_iMessagesProcessed and m_iMessagesToProcess. I
increment m_iMessagesToProcess in the thread, and I increment the
m_iMessagesProcessed in the message handler.

Then, I have another thread that basically does this:

while (m_iMessagesProcessed < m_iMessagesToProcess)
{
   Sleep (50);
}
PostMessage(MSG_OkToQuit, ... )

I know that it is not a good idea to use Sleep but I have no idea what else
to do here.. I just want to try again after a while and also allow other
threads to do their own thing. I could do a WaitForSingleObject on some
event that never gets signaled with a timeout of 50, but wouldn't that be
the exact same as sleep ? Anyway, 50 is just an arbitrary value; I know it
doesn't mean anything as Windows is not a realtime operating system... it is
there just as a "let's try again 'later'"...

Anyway, in the message handler for MSG_OkToQuit, I basically do a
CDialog::OnOK() to dimiss it. However, even though I confirmed that
m_iMessagesProcessed is equal to m_iMessagesToProcess, I still get memory
leaks.

 If, however, I wait for the thread to finish sending all the data, I do not
get any memory leaks.

Therefore, it seems like I need to somehow make sure that I wait until all
the messages from the queue are processed but using a method different than
the above which doesn't seem to work.

BTW, I know for sure that it is a problem with messages being queued because
if I add a Sleep in the thread after the PostMessage, and I abort the
thread, I do not get the memory leaks. Therefore, it must be that by adding
that Sleep, there is a greater chance for all the messages to be processed.

Thanks and thank you for reading this long message,
vvf

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