CSocket + MultiThreading = Fail to call OnReceive()???
Hi Guys,
Just before I start, I know CSocket are advised not to be used, but I need =
CSocketFile in order to use CArchive, so I have no other option for now.
What I'm doing is I have one thread that listens for incoming connection, t=
hen accepts it and creates a new thread to handle the connection. I am doin=
g everything there has to be done ( at least I think I am :D). So I detach=
the socket, and attach it in the new thread. But there is the problem, the=
OnReceive() is never called. The thread is UI, created like this:
CSocket soc;
Accept(soc);
CConnectThread* pThread = (CConnectThread*)AfxBeginThread(RUNTIME_CLASS(C=
ConnectThread),THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
if (!pThread) {
soc.Close();
return;
}
pThread->m_hSocket = soc.Detach();
pThread->ResumeThread();
=09
CSocket::OnAccept(nErrorCode);
The SOCKET is attached in the InitInstance() and I also have a Run() which =
runs until a flag is set to stop it.
In the OnReceive all I have is
{
TRACE("TCP->WORKS\n");
}
I can't call SCocket::Receive() because it is saying that I can't use a non=
-static member function.
Any thoughts?
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