Re: CAsyncSocket implementaion in C++ Console application

From:
christiank26x@gmail.com
Newsgroups:
microsoft.public.vc.mfc
Date:
Fri, 5 Jul 2013 06:29:26 -0700 (PDT)
Message-ID:
<c85c33ed-a7d4-4c64-be1a-9b4642b4ee16@googlegroups.com>
I found an interesting solution of that issue.
First of all:
YES its possible to use CAsyncSocket with full features without a CWin Window.
NO its no common Console App.
And it works fine :-)

You need a CWorker Class derived from CWinApp, because CWinApp:CWinThread has the MFC-Message-Loop Run().
class CWorkerApp :public CWinApp;

Second you need your CAsync Class derived from CAsyncSocket, to override the virtual Callbacks.
class CAsync :public CAsyncSocket;

Third you must tell CWinApp tu run without a CWin-Dialog, because default it stops, if it has no Window.
    AfxOleSetUserCtrl(FALSE);
Keep in mind, you have no UI to that App. You just see it under Processes in Task-Manager and you can Kill it only that way.
But the good message, you can allocate a Console Window to put your DEBUG output there.
The rest I found in MSDN dokumentation, Sample EchoServer, and "of course" in Internet :))

I post the full source afterwards. They consist of
MyEchoSocket.h
EchoServer.h
MyEchoSocket.cpp
EchoServer.cpp

// MyEchoSocket.h : header file
//

#if !defined(AFX_MYECHOSOCKET_H__166D4120_2F94_4231_AE60_7C719E3EC05C__INCLUDED_)
#define AFX_MYECHOSOCKET_H__166D4120_2F94_4231_AE60_7C719E3EC05C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class MyEchoSocket : public CAsyncSocket
{
public:
    //my Overwrites of the Callbacks of the Socket-Events, I hook on by Create
    virtual void OnReceive(int nErrorCode); //FD_READ
    virtual void OnSend(int nErrorCode); //FD_WRITE
    virtual void OnOutOfBandData(int nErrorCode); //FD_OOB
    virtual void OnAccept(int nErrorCode); //FD_ACCEPT
    virtual void OnConnect(int nErrorCode); //FD_CONNECT
    virtual void OnClose(int nErrorCode); //FD_CLOSE

    BOOL Create(
        UINT nSocketPort = 0,
        int nSocketType = SOCK_STREAM,
        long lEvent = FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE,
        LPCTSTR lpszSocketAddress = NULL
        );

    void SetParentApp(CWinApp* pParent);

    MyEchoSocket();
    virtual ~MyEchoSocket();

private:
    CWinApp* m_pParent;
};

#endif // !defined(AFX_MYECHOSOCKET_H__166D4120_2F94_4231_AE60_7C719E3EC05C__INCLUDED_)

// EchoServer.h
//

#if !defined(AFX_ECHOSERVER_H__7AA7D190_8407_49A5_A315_FB3E228E6F80__INCLUDED_)
#define AFX_ECHOSERVER_H__7AA7D190_8407_49A5_A315_FB3E228E6F80__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
    #error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h" // main symbols
#include "MyEchoSocket.h"

class CEchoServerApp : public CWinApp
{
public:
    void JobOnReceive();
    void JobOnClose();
    void JobOnAccept();

    CEchoServerApp();

    int m_port;
    CString m_recieveddata;
    CString m_status;

    virtual BOOL InitInstance();
    virtual int ExitInstance( );

    //declare the Message-Loop ========================================
    DECLARE_MESSAGE_MAP()

private:
    MyEchoSocket m_sListener;
    MyEchoSocket m_sConnected;
};

#endif // !defined(AFX_ECHOSERVER_H__7AA7D190_8407_49A5_A315_FB3E228E6F80__INCLUDED_)

// MyEchoSocket.cpp
//

#include "stdafx.h"
#include "EchoServer.h"
#include "MyEchoSocket.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

MyEchoSocket::MyEchoSocket()
{}

MyEchoSocket::~MyEchoSocket()
{}

void MyEchoSocket::OnAccept(int nErrorCode)
{
    _cprintf_s("==> OnAccept ++++++++++++++\n");
    if(nErrorCode==0)
    {
        reinterpret_cast<CEchoServerApp*>(m_pParent)->JobOnAccept();
    }
    CAsyncSocket::OnAccept(nErrorCode);
}

void MyEchoSocket::OnClose(int nErrorCode)
{
    _cprintf_s("==> OnClose ++++++++++++++\n");
    if(nErrorCode==0)
    {
        reinterpret_cast<CEchoServerApp*>(m_pParent)->JobOnClose();
    }
    CAsyncSocket::OnClose(nErrorCode);
}

void MyEchoSocket::OnConnect(int nErrorCode)
{
    _cprintf_s("==> OnConnect ++++++++++++++\n");
    CAsyncSocket::OnConnect(nErrorCode);
}

void MyEchoSocket::OnOutOfBandData(int nErrorCode)
{
    CAsyncSocket::OnOutOfBandData(nErrorCode);
}

void MyEchoSocket::OnReceive(int nErrorCode)
{
    _cprintf_s("==> OnReceive ++++++++++++++\n");
    if(nErrorCode==0)
    {
        reinterpret_cast<CEchoServerApp*>(m_pParent)->JobOnReceive();
    }
    CAsyncSocket::OnReceive(nErrorCode);
}

void MyEchoSocket::OnSend(int nErrorCode)
{
    _cprintf_s("==> OnSend ++++++++++++++\n");
    CAsyncSocket::OnSend(nErrorCode);
}

BOOL MyEchoSocket::Create(UINT nSocketPort, int nSocketType, long lEvent, LPCTSTR lpszSocketAddress)
{
    return CAsyncSocket::Create(nSocketPort, nSocketType, lEvent, lpszSocketAddress);
}

void MyEchoSocket::SetParentApp(CWinApp *pParent)
{
    m_pParent=pParent;
}

// EchoServer.cpp
//

#include "stdafx.h"
#include "EchoServer.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

//default Message-Loop of CWinApp =====================================
BEGIN_MESSAGE_MAP(CEchoServerApp, CWinApp)
END_MESSAGE_MAP()

CEchoServerApp::CEchoServerApp()
{}

CEchoServerApp theApp;

BOOL CEchoServerApp::InitInstance()
{
    //I allocate a Console for CWinApp-Output =========================
    BOOL R = AllocConsole();
    if (!R)
    {
        AfxMessageBox("No Console");
        return FALSE;
    }
    _cprintf_s("InitInstance()\n");

    //prevent CWinApp from stopping without CWnd ======================
    AfxOleSetUserCtrl(FALSE);

    //initialize Windows Socket =======================================
    if(AfxSocketInit()==FALSE)
    {
        _cprintf_s("Sockets Could Not Be Initialized");
        return FALSE;
    }

    m_sListener.SetParentApp(this);
    m_sConnected.SetParentApp(this);
    m_port=12345;
// m_port=0; //Listen on all Ports does not work!

    //I start the Listener here ==========================================
    m_sListener.Create(m_port);
    if(m_sListener.Listen()==FALSE)
    {
        _cprintf_s("Unable to Listen on that port,please try another port");
        m_sListener.Close();
        return FALSE;
    }
    _cprintf_s("++>Server is listening...\n");

    return TRUE; //to start CWinApp::Run() -the MFC Message Loop- ========
}
int CEchoServerApp::ExitInstance()
{
    _cprintf_s("ExitInstance: press ENTER to close App...");
    char cb[256];
    size_t sRead;
    errno_t err = _cgets_s(cb, 255, &sRead);

    //Cleanup ============================================================
    BOOL R = FreeConsole();
    if (!R)
    {
        //error
        return 1;
    }
    return 0;
}

void CEchoServerApp::JobOnAccept()
{
    CString strIP;
    UINT port;
    if(m_sListener.Accept(m_sConnected))
    {
        m_sConnected.GetSockName(strIP,port);
        m_status="Client Connected,IP :"+ strIP;
            _cprintf_s("++>%s Port:%d\n", m_status, port);
    }
    else
    {
        _cprintf_s("Can not Accept Connection");
    }
}
void CEchoServerApp::JobOnClose()
{
    _cprintf_s("++>post WM_QUIT\n");
    AfxPostQuitMessage(0); //send WM_QUIT Message
}
void CEchoServerApp::JobOnReceive()
{
    char pBuf[1024];
    CString strData;
    int iLen;
    iLen=m_sConnected.Receive(pBuf,1023);
    if(iLen==SOCKET_ERROR)
    {
        _cprintf_s("Could not Recieve");
    }
    else
    {
        pBuf[iLen]=NULL;
        strData=pBuf;
        m_recieveddata.Insert(m_recieveddata.GetLength(),strData); //store in class
            _cprintf_s("++>%s\n", strData);
        m_sConnected.Send(pBuf,iLen); //echo
        //m_sConnected.ShutDown(0);
    }

}

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