Re: thread - structure

From:
"Doug Harrison [MVP]" <dsh@mvps.org>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 20 Jun 2006 15:58:14 -0500
Message-ID:
<rtng92tth3jvimfcpjrk35h37u5siaki0t@4ax.com>
On Tue, 20 Jun 2006 12:22:36 -0500, "cdg" <anyone@anywhere.com> wrote:

should declare it as a nested class, e.g.

// In .h file
class CThreadTestDlg
{
...

   // No need to define it here, unless multiple .cpp files will use it.
   struct ThreadStruct;

   static UINT Thread1(LPVOID lParam);
};


  Does this nested class use the same name as the main dialog, or is this
just a member data of the main dialog.


The "struct ThreadStruct;" is a "forward declaration" of a nested struct.
In my previous message, I defined it in the .cpp file:

// In .cpp file

struct CThreadTestDlg::ThreadStruct
{
  HWND hWnd;
  long NumA;
  unsigned short NumB;
  unsigned short NumC;
};


The type ThreadStruct is nested within CThreadTestDlg, and it must be
prefaced with CThreadTestDlg:: to distinguish it from a global struct of
the same name. The whole point of doing things this way is to reduce
compilation dependencies; it allows you to modify the definition of
ThreadStruct without forcing the recompilation of files that #include the
header that defines CThreadTestDlg. See above comment for restrictions,
though.

And why is the Controller function
prototype placed in the above declaration.


Because it needs to be a member function in order to use the type
CThreadTestDlg::ThreadStruct, which ought to be declared private. Well, it
could be a friend, but there's no reason to prefer that to making it a
static member. Making it static is necessary in order for the function to
be used as the controlling function for a thread.

--
Doug Harrison
Visual C++ MVP

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