Re: How to optimize CString class in the debug version.

From:
"Tom Serface" <tserface@msn.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Fri, 4 Aug 2006 08:49:20 -0700
Message-ID:
<uiXGO29tGHA.4748@TK2MSFTNGP03.phx.gbl>
I'm not sure what you can do about this unless you simply override your own
version of new while in debug mode. The one built in is slower, but it does
some memory things for you that help in the debugging process.

This might help you:

http://msdn2.microsoft.com/en-us/library/tz7sxz99.aspx
http://msdn2.microsoft.com/en-us/library/19f56tw3.aspx
http://www.codeguru.com/forum/showthread.php?t=348221&goto=nextoldest
http://www.codeproject.com/debug/newdel.asp

Tom

"Takeshi" <Takeshi@discussions.microsoft.com> wrote in message
news:63AF7DCE-CC4D-4C4E-B268-17A43B3279C2@microsoft.com...

I'm developing the large program.

Let me know how to optimize CString class.

CString class consumes time very much in the debug version.
I times the program by using the profile function in Visual C++ 6.0.

I found that the CString class consumed time very much.
But I also found that CString class consume time very much in the debug
version.
CString class doesn't consume time in the release version.

I am developing two programs which are similar.
CString class consumes time very much in the one program debug version.
But CString class doesn't consume in another program debug version.
I cannot find what is different.

I have already implemented CString clas everywhere.
I cannot replace CString class to char array now.

I found new/delete consumes time very much.

Any advice is helpful to me.

Regards,
Tom

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