Re: RTLSetCriticalSpinCount slows program down

From:
"Doug Harrison [MVP]" <dsh@mvps.org>
Newsgroups:
microsoft.public.vc.language
Date:
Mon, 07 Aug 2006 12:28:33 -0500
Message-ID:
<70ued297njsnuqkmnj25jkotco2rulkg78@4ax.com>
On Mon, 07 Aug 2006 17:39:48 +0200, Sebastian Pf?tzner
<s_point_pfuetzner_at@_onlinehome.de> wrote:

Hello,

I have a program that reads some data of one file (in 64 Mb chunks),
does a conversion into another format, and writes it to another file.
I don't use threads or any of the Win32 APIs, just pure C++ and STL.
I made the observation that the program is really slow. Reading and
writing is much slower than expected and every few seconds the program
stalls (no io activity and 100% cpu usage).

I used the AMD CodeAnalyst profiler and there is the
RTLSetCriticalSpinCount function at the top wasting over 60% of the cpu
time. I tested it with visual studio 2003 and 2005 on a single core and
a multi core machine.

I also tried a 64bit-build of the program and the problem was gone.
Reading and writing alternate without any stalls and the io speed is
about 3 times higher.

What could be wrong with the 32bit-build?

Thanks in advance!


I would try to set a breakpoint on that function and see what the call
stack looks like.

--
Doug Harrison
Visual C++ MVP

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