Re: LoadLibrary - Desctuctor.
On Wed, 15 Nov 2006 23:03:01 -0800, S?e <Se@discussions.microsoft.com>
wrote:
I already did that and it is the "dynamic atexit" that does it!
My Call stack:
ChartApplet.dll!CChartAppletFactory::~CChartAppletFactory() Line 26 C++
ChartApplet.dll!`dynamic atexit destructor for 'Factory''() + 0x28 bytes C++
ChartApplet.dll!_CRT_INIT(void * hDllHandle=0x01410000, unsigned long
dwReason=0, void * lpreserved=0x00000001) Line 417 C
ChartApplet.dll!__DllMainCRTStartup(void * hDllHandle=0x01410000, unsigned
long dwReason=0, void * lpreserved=0x00000001) Line 509 + 0x11 bytes C
ChartApplet.dll!_DllMainCRTStartup(void * hDllHandle=0x01410000, unsigned
long dwReason=0, void * lpreserved=0x00000001) Line 459 + 0x11 bytes C
This all looks normal. Your DLL entry point is being called with
DLL_PROCESS_DETACH, and atexit is destroying static duration variables as a
result. The question is, why is the DLL shutting down prematurely, before
you call FreeLibrary. DLLs are not implicitly terminated before the EXE has
destroyed its globals, so it would appear someone is explicitly unloading
the DLL with FreeLibrary before you make what you think is the one and only
call.
--
Doug Harrison
Visual C++ MVP
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