Re: doubts in multi threaded application (win32 console + mfc)

From:
"Scott McPhillips [MVP]" <org-dot-mvps-at-scottmcp>
Newsgroups:
microsoft.public.vc.language
Date:
Sat, 24 Mar 2007 08:50:41 -0400
Message-ID:
<ud92BMhbHHA.2088@TK2MSFTNGP05.phx.gbl>
John wrote:

Hi All,

           I have some basic doubts in technical wise.

           Environment: windows 2003 server, VC++ 6.0 (win 32 console + MFC
SUPPORT)
  
           I am developing multi threaded application (server). In each
thread, I am creating objects in stack memory. Each object takes 2500 bytes.
Is it correct way to creating objects in stack memory for multi threaded
application?

 In which memory (Stack or Heap) I have to create objects to improve the
performance?

    I am using so many CString objects in this application. Will it give any
unexpected results in my application in any conditions like application
crash or performance hit?

    Try-Catch blocks will hit performance for multi threaded application. Is it
correct?


A multithreaded application can use stack or heap or some of each. The
  stack gives much better performace than heap. Using many CStrings is
not a problem. CString performance will probably improve if you upgrade
to VC++ 2005.

--
Scott McPhillips [VC++ MVP]

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