Re: static var initialization in static library

From:
David Wilkinson <no-reply@effisols.com>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 06 Aug 2008 13:44:13 -0400
Message-ID:
<#7DqLw#9IHA.4952@TK2MSFTNGP03.phx.gbl>
Igor Tandetnik wrote:

Well, you need a header that contains a line for each such plugin. Which
kind of defeats the whole "self-registering" point. If you are willing
to update some file every time you add a new plugin, you could, say,
have an array of function pointers, each pointing to one plugin's
initialization function or something. Then the factory would walk this
array and call each plugin to register. Same amount of work, no
non-portable #pragmas.


Igor:

I must be really missing something here. I thought the idea was to put the
#pragma line into the .cpp file (or corresponding header) of *each* plugin. This
would force the code of that particular .cpp file to be loaded into the final
executable (despite the fact that the header is not referenced or even #included
anywhere else in the code), so that it works in a "pluginable" fashion, the same
as it did when the code was not built into a static library.

This is the thread where I asked about this before

<http://groups.google.com/group/microsoft.public.vc.language/browse_thread/thread/ec1e131ad3631cb6/b5e546e6fda3ff8e>

I think I used Carl Daniel's idea of the dummy extern "C" function to get rid of
the name mangling issues. I did not end up keeping this method because I wanted
a portable solution, but I remember checking that it worked.

--
David Wilkinson
Visual C++ MVP

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