Re: Posting 60 messages per second to CView locks up UI (animation continues...)

From:
"Tom Serface" <tom@camaswood.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Wed, 10 Mar 2010 15:39:07 -0800
Message-ID:
<ukzghrKwKHA.4908@TK2MSFTNGP06.phx.gbl>
Doesn't hurt to try if you have a small enough test case so it doesn't waste
too much of your time. MFC is such a thin layer on Win32 SDK that I can't
imagine it causing much of the problem, but I'd be curious to hear about
your experience if you do try it without MFC.

I think some of the new capabilities for parallel processing in VC++ 2010
may be interesting if you could take advantage of multiple cores and
hyperthreading to do some of the processing work. But, that doesn't have
anything to do with MFC.

Tom

"dan" <dan@nospam.com> wrote in message
news:uucwBtIwKHA.5244@TK2MSFTNGP05.phx.gbl...

Most of the samples that I have seen do not use MFC. The ones that do use
MFC use WM_TIMER to drive 3D animations. This is unfortunately not
acceptable in my case.

Ideally I'd like to do in my MFC app what non-MFC apps do. I think I'll
give overriding CWinApp's Run() method another try. I just need to figure
out what is going on there with idle processing.

Thanks,
Dan

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