Re: SetTimer not firing
Hi Alexander,
In reference to my naming convention, no, p does not refer to a pointer.
Also I think you completely misunderstand what is happening here...
The window gets activated and a timer is initiated only *once* as the
static flag gets set to true. The method will then function *as normal* but
with no timer being set each time it is activated after.
I have used this method of automatically closing a splash screen for a
while now and it works great, just never used it with a WTL dialog (almost
wrote WTF then, more appropriate I think)...
Nick.
"Alexander Grigoriev" <alegr@earthlink.net> wrote in message
news:ugaTNWSfHHA.588@TK2MSFTNGP06.phx.gbl...
Apart of other possible errors, GET RID OF 'static' pBlnActivated! First,
what 'p' prefix means? It's usually added to pointers only. Second, your
dialog won't work correctly the second time. Make it a member variable.
"NickP" <a@a.com> wrote in message
news:e6zX7qDfHHA.4596@TK2MSFTNGP05.phx.gbl...
Hi there,
I am calling SetTimer on a dialog derived from CDialogImpl,
unfortunately the timer never fires.
I have tried using the callback method, but that didn't fire also, and
tbh it's a little awkward for my purpose, the WM_TIMER method is most
ideal...
....................
BEGIN_MSG_MAP(CSplashDialog)
...
MESSAGE_HANDLER(WM_ACTIVATE, OnActivate)
MESSAGE_HANDLER(WM_TIMER, OnTimer)
...
DEFAULT_REFLECTION_HANDLER()
END_MSG_MAP()
LRESULT CSplashDialog::OnActivate(UINT uMsg, WPARAM wParam, LPARAM
lParam, BOOL& bHandled)
{
static bool pBlnActivated = false;
int pIntActivate = LOWORD(wParam);
if(WA_ACTIVE==pIntActivate)
{
if(!pBlnActivated)
{
pBlnActivated = true;
SetTimer(WM_USER + 1, 5000, NULL);
}
}
return(0);
}
LRESULT CSplashDialog::OnTimer(UINT uMsg, WPARAM wParam, LPARAM lParam,
BOOL& bHandled)
{
EndDialog(IDOK);
return (0);
}
....................
This *should* close the dialog after 5 seconds, but OnTimer never gets
fired. Any ideas on what I'm doing wrong? Many thanks in advance!
Nick.