Re: Does SuspendTimer exists?

From:
David Wilkinson <no-reply@effisols.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 20 Nov 2008 09:30:12 -0500
Message-ID:
<uJLj#xxSJHA.1148@TK2MSFTNGP05.phx.gbl>
Guido Franzke wrote:

Hello NG,

in my programme I use some timers.
SetTimer(TIMER1, 60000, NULL);
SetTimer(TIMER2, 60000, NULL);

In OnTimer I catch the timers.

if (nIDEvent == TIMER1)
{
    KillTimer(TIMER1);
    do1();
    SetTimer(TIMER1, 60000, NULL);
}
else if (nIDEvent == TIMER2)
{
    KillTimer(TIMER2);
    do2();
    SetTimer(TIMER1, 60000, NULL);
}

In the beginning, the timers run parallel. Some time later there is a time
gap because of the function calls.
Now I want to suspend TIMER1 in my TIMER2-block. The things in do2() depend
on results from do1(). I don't want the results overwritten.
I only see KillTimer. But then I must set SetTimer(TIMER1) new, but I don't
want that. I would prefer the elapse time, I don't want 60000 msec.


Guido:

It seems that you want to have TIMER1 and TIMER2 run alternately. Why not just
have one timer with a bool flag that tells whether you want to call do1() or do2()?

But perhaps I have not understood your problem ...

--
David Wilkinson
Visual C++ MVP

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