Re: C++ memory cleaning up rules

From:
luking <po.huang@gmail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 7 Jul 2009 18:03:56 -0700 (PDT)
Message-ID:
<8819aa35-085d-45d3-8597-c45cbdd6a57d@m11g2000yqh.googlegroups.com>
On Jul 7, 6:48 pm, Giovanni Dicanio
<giovanniDOTdica...@REMOVEMEgmail.com> wrote:

luking ha scritto:

I am new to MFC, I am wondering if it is good practice to clean up
memory everytime an object instance is created and no long used?
say,string allocation, class object? Any rules or examples ?

I want to capture a screen shot every 3 minutes, do I need to release
the memory ScreenCapture used in this case?

void CMonitor01Dlg::OnTimer(UINT nIDEvent)
{
   ScreenCapture *sc;
   sc=new ScreenCapture();
   sc->CaptureScreen(L"C:\\Screen.jpg");
}

Thank you so much!


Yes, in general, as C++ rule, to every allocation on the heap made by
'new', it should correspond a symmetric cleanup using 'delete' (and if
you allocate arrays on the heap with 'new[]', you should call 'delete[]')=

..

The C++ native heap is not "managed", like C#'s heap, so you should pay
attention to memory freeing, to avoid memory leaks.

You can make your code easier using smart pointers, like shared_ptr.
There is a free implementation available in Boost, or you can install
SP1 for VS2008 and get Microsoft's TR1 implementation of shared_ptr.

Another advantage of smart pointers is that they are "exception safe",
e.g. if something throws an exception (e.g. a call to new fails, or some
method of some C++ class throws...), smart pointers are properly cleaned =

up.

HTH,
Giovanni


Thanks Giovanni !!

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