RE: CRepeatButton

From:
=?Utf-8?B?UmFpbk1hbg==?= <RainMan@online.nospam>
Newsgroups:
microsoft.public.vc.mfc
Date:
Sat, 12 Sep 2009 08:15:01 -0700
Message-ID:
<B7A9CD39-B51E-4DA2-9C13-434C22010366@microsoft.com>
I do not quite understand tour statement:
I see it sends the BN_CLICKED message to the button function which is
connected to CRepeatButton.

BN_CLICKED is not a message.

That is not what happens. What happens in the code snippet is as follows:
After 100 ms delay timer is set to 200 ms delay and from a WM_TIMER message
handler, button repeatedly sends WM_COMMAND message with button???s ID and
NOTYFICATION CODE BN_CLICKED.
I do not see any function connected to a CRepeatButton. MFC way of handling
messages is mapping a message handler in a class??? object.
I cannot say if Parent object has a handler for this particular command.

To answer your question:
In general, of course, you can. You would have to cast Parent pointer to a
dialog class type.
Another way of handling that would be to send a custom message.
The question is why would you want to do that? Why would you use button to
repeatedly invoke a function from a button, while you can do the same in the
Parent class, calling member function from own WM_TIMER message handler?

--
RainMan

"Eddards" wrote:

In the code below in the RepeatButton.cpp of the test app I see it
sends the BN_CLICKED message to the button function which is connected
to CRepeatButton.
Is it possible to call another function within the main dialog from here?

void CRepeatButton::OnTimer(UINT nIDEvent)
{
  if (nIDEvent == 100)
  {
    KillTimer(100);
    //start the button pressing timer
    SetTimer(200,200,NULL); // 200=ID 1000=msdelay
  }
  else if (nIDEvent = 200)
  {
    CWnd *Parent = GetParent();
    if (Parent)
    {
      //send the BN_CLICK Message to the parent
      Parent->SendMessage(WM_COMMAND,MAKEWPARAM(GetDlgCtrlID(),BN_CLICKED),(LPARAM)m_hWnd);
    }
  }
  CButton::OnTimer(nIDEvent);
}

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