Re: Custom CFileDialog with template

From:
"Jonathan Wood" <jwood@softcircuits.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Fri, 9 Jun 2006 10:50:07 -0600
Message-ID:
<#yqPrU#iGHA.4508@TK2MSFTNGP05.phx.gbl>
No, you don't have to do a lot of work to handle built-in controls.

You can obtain the original file dialog template. It is distributed by
Microsoft (should have come with Visual Studio). You can simply add your
control to that template with a unique ID. Then use the extensions available
with the standard routines for this dialog.

--
Jonathan Wood
SoftCircuits Programming
http://www.softcircuits.com

"Charlie Hoo" <Charlie@newsgroups.nospam> wrote in message
news:%23XjmYB3iGHA.1320@TK2MSFTNGP04.phx.gbl...

Jonathan,

Thank you for your quick response. As I understand, if add additional
controls in the dialog editor, I need to do a lot of work to handle
CFileDialog built-in control. All I want to do is to add a "Select All"
button at the bottom of the filedialog and do something after user clicks
the button. Attached is my project for test, could you take a look and
tell how to make it work?

I really appreciate your help.

Charlie

"Jonathan Wood" <jwood@softcircuits.com> wrote in message
news:e479ebxiGHA.4284@TK2MSFTNGP05.phx.gbl...

I'm not sure--your code is difficult to read. Looks like all the newlines
got cut out at the end of the post.

I would just point out that: The point of using a custom template is so
you
can create addition controls in the dialog editor, not dynamically from
code. I see no reason to use a template if any additional controls will
be
added dynamically.

--
Jonathan Wood
SoftCircuits Programming
http://www.softcircuits.com

"Charlie Hoo" <Charlie@newsgroups.nospam> wrote in message
news:%23BsjQGxiGHA.4368@TK2MSFTNGP03.phx.gbl...

Hello,

I follow the example at
http://www.codeproject.com/dialog/fndsoundpreview.asp to create my own
custom CFileDialog-derived class called CImportFileDlg, I dynamically
create a "Select All" button at the bottom of the dialog, but I can
never
catch the click event of the button. My code is following:
---ImportFileDlg.h----
/////////////////////////////
#pragma once

// CImportFileDlg
struct OPENFILENAMEEX : public OPENFILENAME
{
void * pvReserved;
DWORD dwReserved;
DWORD FlagsEx;
};

class CImportFileDlg : public CFileDialog
{
DECLARE_DYNAMIC(CImportFileDlg)

public:
//Initialization
CImportFileDlg(BOOL bOpenFileDialog, // TRUE for FileOpen, FALSE for
FileSaveAs
 LPCTSTR lpszDefExt = NULL, //Default Extension
 LPCTSTR lpszFileName = NULL, //Initial filename that appears in the
filename edit box
 DWORD dwFlags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT
|OFN_ALLOWMULTISELECT, //A combination of one or more flags that allow
you
to customize the dialog box
 CWnd* pParentWnd = NULL, //Parrent Window
 BOOL bAutoPlay = FALSE, //Check the autoplay checkbox on start
 LPCTSTR lpszFilter = "Image Files (*.jpg; *.jpeg)|*.jpg; *.jpeg|*.*||"
 );
//Destruction
virtual ~CImportFileDlg();
protected:
//Overides
virtual void OnInitDone();
//{{AFX_VIRTUAL(CImportFileDlg)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnSelectAll();
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_VIRTUAL

//Member Variables

CButton m_selectAll;

DECLARE_MESSAGE_MAP()
private:

};

----ImportFileDlg.cpp----
// SoundFileDlg.cpp : implementation file
//
/////////////////////////////
#include "stdafx.h"
#include "ImportFileDlg.h"

//for extended controls:
#define IDC_IMPORTFILE_SELECTALL 6001 //Button
// CImportFileDlg

//IMPLEMENT_DYNAMIC(CImportFileDlg, CFileDialog)
CImportFileDlg::CImportFileDlg(BOOL bOpenFileDialog, LPCTSTR lpszDefExt,
LPCTSTR lpszFileName,
 DWORD dwFlags, CWnd* pParentWnd, BOOL bAutoPlay, LPCTSTR lpszFilter) :
 CFileDialog(bOpenFileDialog, lpszDefExt, lpszFileName, dwFlags,
lpszFilter, pParentWnd)
{

if(bOpenFileDialog)
{
       m_ofn.Flags |= OFN_ENABLETEMPLATE;
 m_ofn.Flags |= OFN_ALLOWMULTISELECT;
 m_ofn.lStructSize = sizeof(OPENFILENAMEEX); // sizeof (OPENFILENAME) +
12;
 m_ofn.hInstance = AfxGetInstanceHandle();
 m_ofn.lpTemplateName = "IMPORTFILEDLG_TEMPLATE";
 //IMPORTFILEDLG_TEMPLATE is defined in TestFileDialog.rc2.rc
}
}

CImportFileDlg::~CImportFileDlg()
{
}

IMPLEMENT_DYNAMIC(CImportFileDlg, CFileDialog)
BEGIN_MESSAGE_MAP(CImportFileDlg, CFileDialog)
//{{AFX_MSG_MAP(CImportFileDlg)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_IMPORTFILE_SELECTALL,OnSelectAll)
ON_WM_SIZE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// CImportFileDlg message handlers

void CImportFileDlg::OnInitDone()
{
CFileDialog::OnInitDone();
CRect cr,winRect;
CWnd * pWnd = this->GetParent();
pWnd->GetWindowRect(winRect);
pWnd->ScreenToClient(winRect);
/*
 I realy don't know why but this window (the template)
 doesn't let the dialog paint right in some systems (W2k and ME) when
resizing,
 so I make all non fileDilaog controls be child of the actual dilaog,
 and move the template window to 0,0 an resize it to 0x0.
*/
SetWindowPos(&wndBottom,0/*::GetSystemMetrics(SM_CXSCREEN)*/,0/*::GetSystemMetrics(SM_CYSCREEN)*/,0,0,0);
cr=winRect; CFont *pFont = pWnd->GetFont(); // GetFont(); //SelectAll
button cr.top = cr.bottom-50; cr.bottom = cr.top+25; cr.left =
cr.left+100; cr.right = cr.left+100;
m_selectAll.Create("SelectAll",BS_PUSHBUTTON|WS_CHILD|WS_VISIBLE|WS_TABSTOP,cr,pWnd,IDC_IMPORTFILE_SELECTALL);
m_selectAll.SetFont(pFont); //The timer is set to redraw the pre-listen
window, //it couldn't be done with OnSize beacuse this object doesn't
//resizes when a dialog Resizes. if(m_ofn.Flags & OFN_ENABLESIZING)
SetTimer(1,1,NULL);}void CImportFileDlg::OnSelectAll(){ //why is never
called??????? AfxMessageBox("OnSelectAll");}void
CImportFileDlg::OnTimer(UINT nIDEvent){ if(nIDEvent==1) { //do resize }
CFileDialog::OnTimer(nIDEvent);}//it is never called?????void
CImportFileDlg::OnSize(UINT nType, int cx, int cy){
AfxMessageBox("OnSize"); CFileDialog::OnSize(nType, cx, cy); // TODO:
Add
your message handler code
here}******************************************************Could you
tell
me what is wrong with the code?Thanks a lot.Charlie

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