Re: To get the SetTimer identity

From:
"AliR \(VC++ MVP\)" <AliR@online.nospam>
Newsgroups:
microsoft.public.vc.mfc
Date:
Fri, 13 Apr 2007 20:51:45 GMT
Message-ID:
<B3STh.9692$YL5.3497@newssvr29.news.prodigy.net>
My bad, I forgot what you were doing.

Ali

"Alexander Grigoriev" <alegr@earthlink.net> wrote in message
news:eeXllUgfHHA.596@TK2MSFTNGP06.phx.gbl...

Passing a pointer as ID is very convenient. This way, the ID is always
unique.

"AliR (VC++ MVP)" <AliR@online.nospam> wrote in message
news:bQMTh.3324$2v1.445@newssvr14.news.prodigy.net...

It looks like you are still passing a pointer as the first parameter.
Don't do that.
And for timers with callback functions the first parameter is ignored. so
you can pass a 0.
The first parameter is generally a number INT (not a pointer to a number)
to be exact that the user (meaning you) choose as the id of the timer.

AliR.

"Nobody" <Nobody@yahoo.com> wrote in message
news:OJUg7bZfHHA.1312@TK2MSFTNGP03.phx.gbl...

If you call SetTimer with a callback, then OnTimer would not be called.

I was experimenting with callbacks and noticed that.
That is why I pointed it out.

I read your other post about the callback being in a seperate thread.
I suppose it would really have to be that way.

SetTimer((UINT)&callCounter,1000,
(TIMERPROC)CallCounterDisplayTimerProc);
SetTimer(MYID, 1000);
OnTimer() { MyFunc(); }
OnCallback(){ MyFunc(); }

The use of the first parameter with the callback function is also
useless.

I am unsure why it would be considered useless?
The Callback does get the nIDEvent.
I only used the Callback for 1 timer.
I stick to the OnTimer method besides.

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