Re: modeless menus

From:
"AliR \(VC++ MVP\)" <AliR@online.nospam>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 2 Sep 2008 14:09:03 -0500
Message-ID:
<cagvk.33$Z64.25@flpi143.ffdc.sbc.com>
I don't know if I can agree with that. As a test, I started an MDI
application. Set a timer in OnInitialUpdate of the view, and every time the
timer hit I changed the text of a static control on the view with a counter.
The Timer messages came through normally while the menu was open.

Am I missing something in your explanation?
Alir.

"Joseph M. Newcomer" <newcomer@flounder.com> wrote in message
news:380rb4tcm8gc5t88s9ck2pmlpgd7be0og4@4ax.com...

Menus have their own message loops and Do Not Play Welll with your main
message pump.
Moving windows, sizing windows, and dropping down menu items all pause the
main message
pump as they preempt it.

I do not think there is a solution for this.
joe

On Tue, 2 Sep 2008 07:36:15 -0700, james b
<jamesb@discussions.microsoft.com> wrote:

How did you implement you modeless menus?

I have a simulation that pauses execution whenever a menu item is selected
and I would rather the simulation continue to execute during menu
browsing.

The application is (MFC) Dialog based.

Joseph M. Newcomer [MVP]
email: newcomer@flounder.com
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm

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