Re: problem CreateTimerQueue() in InitInstance

From:
"Alexander Grigoriev" <alegr@earthlink.net>
Newsgroups:
microsoft.public.vc.mfc
Date:
Mon, 3 Nov 2008 06:38:58 -0800
Message-ID:
<eROTrHcPJHA.1012@TK2MSFTNGP04.phx.gbl>
Because of limited environment in DllMain, a better appoach is to provide a
separate exported function like InitLibrary for your DLL, and call it after
it's loaded.

"celiro" <celiro@tiscali.it> wrote in message
news:2d23e42e-f3d0-4a50-b7be-eb4b8826fb0c@r37g2000prr.googlegroups.com...

You could always use a multimedia timer
                                joe


unfortunately there are the same problems about threads,

http://support.microsoft.com/kb/153867

now I am considering two alternatives, the first creating a invisible
window in CWinApp::InitInstance with related SetTimer(), the second an
asynchronous creation of additional thread, see the above Microsoft
note 153867
"Do not create a Multimedia Timer in InitInstance() of an MFC DLL.
Create the Multimedia Timer in a DLL function that is exported and is
therefore called from outside the scope of DLLMain"

Still I am concerned about a safe way to stop the additional (Timer)
thread, ideally I would stop the thread in CWinApp::ExitInstance

MyDll::ExitInstance()
{ DeleteTimerQueue(m_timer_queue); return CWinApp::ExitInstance();}

but I am not sure that Windows likes it... (I mean memory/resources
cleanups etc.) looks like a nasty problem...

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