Here's another take on the same idea that flect posted:
//
// Returns the host name and IP address
//
CString GetHostName(CString &csIPAddress)
{
CString compName;
_TCHAR buff[MAX_COMPUTERNAME_LENGTH + 1];
DWORD count = MAX_COMPUTERNAME_LENGTH + 1;
compName.Empty();
if (::GetComputerName(buff, &count)) {
compName = buff;
WORD wVersionRequested;
WSADATA wsaData;
char name[255];
PHOSTENT hostinfo;
wVersionRequested = MAKEWORD( 1, 0 );
if(WSAStartup(wVersionRequested, &wsaData) == 0) {
if(gethostname(name, sizeof(name)) == 0) {
if((hostinfo = gethostbyname(name)) != NULL) {
csIPAddress = inet_ntoa (*(struct in_addr
*)*hostinfo->h_addr_list);
}
}
WSACleanup( );
}
}
return compName;
}
I use these includes, but I'm not sure if all of them are needed for this
function.
#include <winsock.h>
#include <nspapi.h>
#include <winnetwk.h>
Tom
"TonyG" <TonyG@junk.com> wrote in message
news:n52Kg.23114$gY6.22409@newssvr11.news.prodigy.com...
For the computer that my program is running on: How do I find the name of
the computer and the computer's IP?