Re: CSocket 10038 WSAENOTSOCK Error

From:
=?Utf-8?B?Y2xlb2ht?= <cleohm@discussions.microsoft.com>
Newsgroups:
microsoft.public.vc.language
Date:
Mon, 5 Mar 2007 09:58:12 -0800
Message-ID:
<4B1CB194-F3C2-4CFF-80CE-FE87B3FC8622@microsoft.com>
Thanks for your reply. I have tried and it works!

"Michael K. O'Neill" wrote:

"cleohm" <cleohm@discussions.microsoft.com> wrote in message
news:5AB7C26E-E462-4E08-946B-D7D39E4FB879@microsoft.com...

Thanks for your reply. I am not sure if I have get it wrong. Cause what

I

have done is as follows:

Server
-------
AfxSocketInit();
CSocket* serverSocket = new CSocket();

if(serverSocket->Create(111))
{
printf("Server socket created\n");

if(serverSocket->Listen())
{
printf("Server socket start to listen\n");
                }
}

Client
-------
CSocket* sock = new CSocket();

if(sock->Connect"127.0.0.1", 111))
{
printf("Client socket connected");
string msg = "test";

if(sock->Send(msg.c_str(), strlen(msg.c_str())))
printf("Sent");
}

Is it wrong to do that? Really appreciate your help.


On the client side, you forgot to call sock.Create(NULL), as mentioned by
Scott. This must be done before the call to Connect.

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