Re: Sending UDP data at a fixed rate

From:
"Mark Salsbery [MVP]" <MarkSalsbery[MVP]@newsgroup.nospam>
Newsgroups:
microsoft.public.vc.language
Date:
Fri, 29 Feb 2008 12:22:07 -0800
Message-ID:
<15E60E09-69E0-4481-ACB8-B08EB6671868@microsoft.com>
"PaulH" <paul.heil@gmail.com> wrote in message
news:e6f36848-5086-4e6a-9933-902a307b418c@i12g2000prf.googlegroups.com...

I have a program that I want to use to send UDP data frames at a fixed
rate. Right now, at 25ms between frames about 1 in 10 is delayed by a
few ms. I've used other programs that manage to get this kind of
success at 10ms between frames.

I'm using a multimedia timer (see below) to get my current level of
accuracy. What can I do to improve things?

Thanks,
PaulH

int delay = 25; //25 ms between frames
HANDLE hSendNextFrame = CreateEvent( NULL, FALSE, FALSE, NULL );


Do you call timeBeginPeriod() before creating the periodic timer?

Something like:

TIMECAPS tc;
if (::timeGetDevCaps(&tc, sizeof(TIMECAPS)) == TIMERR_NOERROR)
{
    // Try for 1ms resolution - accept best
    UINT TimerRes = min(max(tc.wPeriodMin, 1), tc.wPeriodMax);
    ::timeBeginPeriod(TimerRes);

Mark

--
Mark Salsbery
Microsoft MVP - Visual C++

MMRESULT mmNextFrameTimer = timeSetEvent( delay,
                                         1,
                                         reinterpret_cast<
LPTIMECALLBACK >( hSendNextFrame ),
                                         NULL,
                                         TIME_PERIODIC |
TIME_CALLBACK_EVENT_SET );

while( TRUE ) {
   if( sendto( address, data ) < 0 ) {
       //error condition
   }

   ::WaitForSingleObject( hSendNextFrame, delay + 100 );
}

timeKillEvent( mmNextFrameTime );
CloseHandle( hSendNextFrame );

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