Re: Loops per second of thread suddenly drops

From:
Hector Santos <sant9442@nospam.gmail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 01 Apr 2010 07:41:23 -0400
Message-ID:
<#PtBDBZ0KHA.2196@TK2MSFTNGP05.phx.gbl>
GrayFox wrote:

"Hector Santos" wrote:

How are you doing these "loops?" In a Thread? in a MFC OnTimer?

You might have to do this in a background thread.


I'm creating a thread from the initial dialog. So I just have a dialog based
application, and then on the OnInitDialog() I call CreateThread(), and as an
argument, I pass the 'this' pointer, so the thread (a global function) can
start a member function of the dialog class. I set the priority to
THREAD_PRIORITY_HIGHEST


First, I would personally put aside the thread priority increase until
all the "logic" is worked out, then if you need higher priority, play
with it.

Its hard to imagine what exactly the type of work you are doing and
how or rather what effect you have when communicating with the main
(GUI) thread.

Are you writing results back via This->DialogFunction(data)?

As long as you are not using multiple threads to write to the same
resource, it should work fine.

You indicated 30 loops per second which is ok for you?

What I did was create a quick MFC dialog with:

    - Start Thread Button IDC_BTN_STARTTHREAD
    - Stop Thread Button IDC_BTN_STOPTHREAD

    - ListBox IDC_LIST_LOG, change property Sort to FALSE
    - Add Variable CListBox mc_log for dlg class
    - Add Variable HANDLE hThread (initial to NULL in constructor)
    - Add Variable BOOL bAbort (initial to FALSE in constructor)

Then create this thread proc:

DWORD CALLBACK ClientThread(void *p)
{
     CTestMfcThreadGreyFoxDlg *dlg = (CTestMfcThreadGreyFoxDlg *)p;
     dlg->mc_log.AddString(L"- Starting Thread");
     while (!dlg->bAbort) {
    Sleep(1000/33); // about 30 loops per sec
    dlg->mc_log.AddString(L"- Tick");
     }
     dlg->mc_log.AddString(L"- Ending Thread");
     return 0;
}

and the Start Button Click function:

void CTestMfcThreadGreyFoxDlg::OnBnClickedBtnStartthread()
{
    GetDlgItem(IDC_BTN_STARTTHREAD)->EnableWindow(FALSE);
    GetDlgItem(IDC_BTN_STOPTHREAD)->EnableWindow(TRUE);
    DWORD tid;
    if (hThread == NULL) {
       bAbort = FALSE;
       hThread = CreateThread(NULL, 0, ClientThread, this, 0, &tid);
    }
}

and the Stop Button Click function:

void CTestMfcThreadGreyFoxDlg::OnBnClickedBtnStopthread()
{
    if (hThread != NULL) {
       bAbort = TRUE;
       while (1) {
          DWORD rc = WaitForSingleObject(hThread,25);
          if (rc == WAIT_OBJECT_0) {
             CloseHandle(hThread);
             hThread = NULL;
             GetDlgItem(IDC_BTN_STARTTHREAD)->EnableWindow(TRUE);
             GetDlgItem(IDC_BTN_STOPTHREAD)->EnableWindow(FALSE);
             mc_log.AddString(L"* Thread Ended");
             break;
          }
          if (rc == WAIT_OBJECT_0) {
             mc_log.AddString(L"* Waiting for Thread to end");
          }
          // process any messages
          MSG msg;
          if ( PeekMessage(&msg, this->m_hWnd, 0, 0, PM_REMOVE) )
          {
             TranslateMessage(&msg);
             DispatchMessage(&msg);
          }

       }
    }
}

And it all seem fine to me, even after 45 minute when I went to have
breakfast. :)

If your loops is slowing down, then I can only imaging the its getting
slowed down with the dialog function call from the thread. In other
words, the function is slowing down. Technically the thread is
blocked when it makes the call until the dlg function is complete.
For example, in this code where the thread called:

    dlg->mc_log.AddString(L"- Tick");

Eventually after a long time, that could slow down because the log
will be be big. If it was in SORT mode, that will even slow it down
further. It could be, forever you are doing, that you could be
generating a lot of messages.

Generally, the alternative and often better way is to post a message
to the main thread, that way your thread will not be blocked. But as
dialog function is fast and not doing a lot of work, it shouldn't be a
problem.

You indicated 30 loops per second, that is about 33 milliseconds per
loop. A quantum is 15 msecs so your loop will be preempted at least
twice. Not sure how that will play a role without looking at whats
being down. Increasing the priority may even preempt more times to
give your thread more time. That may all depend on what other threads
have the same priority. So that is why you want to work out the logic
first before you do this.

Short of looking at your code, this the best I can tell ya. Maybe
others can provide some insight.

--
HLS

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