Re: problem in using CPaintDC

From:
bruceminoo@hotmail.com
Newsgroups:
microsoft.public.vc.mfc
Date:
10 Jun 2006 18:43:20 -0700
Message-ID:
<1149990200.860554.225710@g10g2000cwb.googlegroups.com>
Scott McPhillips [MVP] wrote:

bruceminoo@hotmail.com wrote:

I think I have impliemented your suggestions but I cant trigger an
invalidate

You can see the different attempts that I have made

Can you please advise what I have done wrong

thanks
Bruce


Your code is good but...OnPaint is a message hander for the WM_PAINT
message. You need to add this:

    ON_WM_PAINT()

in your message map to direct the message to your OnPaint function.

--
Scott McPhillips [VC++ MVP]


Thanks Scott

&Thanks everybody

for the record the final code looked like

Now to do something useful with it

regards
Bruce

//win32 app
// needs multi threading

#include <afxwin.h>

class A_Std_Window :public CFrameWnd
{
    CPoint m_StartPoint, m_EndPoint;
    public:
    A_Std_Window()
    {
         Create(NULL,"put window title here");
    }
    void OnLButtonUp(UINT,CPoint);
    void OnPaint();
    DECLARE_MESSAGE_MAP()
};

void A_Std_Window::OnPaint()
{

    CPaintDC dc(this); //paint here

    dc.MoveTo(m_StartPoint);
    dc.LineTo(m_EndPoint);
    dc.FillSolidRect(0,0,40,40, RGB(255,0,0));
    CRect rect; // Create a CRect object
    GetClientRect(rect); // Retrieve the view's rectangle into the rect
object
    dc.DrawText(_T("hello"), rect, DT_CENTER | DT_VCENTER |
DT_SINGLELINE);

}

BEGIN_MESSAGE_MAP( A_Std_Window, CFrameWnd)
    ON_WM_LBUTTONUP() //Macro to map the left button click to the
handler
    ON_WM_PAINT() //Macro to map the left button click to the handler
END_MESSAGE_MAP()

void A_Std_Window::OnLButtonUp(UINT flags,CPoint location)
{

    m_StartPoint.x=80;
    m_StartPoint.y=150;

  m_EndPoint.x=4;
    m_EndPoint.y=5;

    Invalidate();
    UpdateWindow(); // force act on message

}

class MyApp :public CWinApp
{
     A_Std_Window *windo; // create a window pointer
     public:
     BOOL InitInstance()
     {
           windo = new A_Std_Window();
           m_pMainWnd = windo;
           m_pMainWnd->ShowWindow(1);
           m_pMainWnd->UpdateWindow();
           return 1;
      }
     
};

MyApp theApp;

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