Re: CDialog
You may want to try assigning the pointers to the views from the function
that is opening the dialog. For example, since you have these as members
you could assign them:
CDictDialog dlg;
dlg.m_pView = this; // If called from the view
if(dlg.DoModal() == IDOK) {
}
since you can call AfxGetMainWnd() any time you don't really need it in a
variable.
Then, to communicate with the view you could send messages using the window
pointer. Actually, m_pView only has to be a CWnd * since you would not want
to call functions in the view directly anyway.
Tom
"SteveR" <maxsrussellatremovethisembarqmail.com> wrote in message
news:%23ODqzxuiIHA.5208@TK2MSFTNGP04.phx.gbl...
I'm having trouble understanding a few problems in a dialog.
in DictDialog.h:
class CFreeSprite;
class CRoom101View;
// Dialog Data
//{{AFX_DATA(CDictDialog)
enum { IDD = IDD_DICTIONARY };
CEdit m_Example;
CEdit m_Translate;
CEdit m_WordDisplay;
CListBox m_List;
CStatic m_Picture;
. . .
CArray <int,int> m_Colons;
CFreeSprite* m_pSprite;
CRoom101View* m_pView;
//}}AFX_DATA
in DictDialog.cpp:
CDictDialog::CDictDialog(CWnd* pParent /*=NULL*/)
: CDialog(CDictDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CDictDialog)
CMainFrame* main = (CMainFrame*) AfxGetMainWnd();
m_pView = (CRoom101View*) main->GetActiveView();
m_pSprite = new CFreeSprite(this );
//}}AFX_DATA_INIT
}
I can't seem to pass an enduring view pointer, or even the dialog pointer,
to my sprite class.
The m_pView pointer inside the dialog failed when I initialized it in
OnInitDialog, but it seems to be okay in the constructor.
Furthermore, when attempting to open ClassWizard, I got this message:
Parsing error: Identifier esxpected. Input Line:
"CArray<int,int>m_Colons;"
If someone could bail me out, I would be grateful.
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