Re: save array to file, read it back in

From:
Ian Semmel <isemmelNOJUNK@NOKUNKrocketcomp.com.au>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 15 Aug 2006 06:20:38 +1000
Message-ID:
<O$FVa89vGHA.416@TK2MSFTNGP04.phx.gbl>
The ability to read the contents of binary files and dumps with "stuff" in them,
although increasingly becoming a lost art, is still important in applications
such as those employing serial comms.

A message 2n characters long will take twice as long to transmit as a message n
characters long.

The same holds with shuffling messages around internally. Although modern-day
computers are ultra-fast compared to their predecessors, the tendency to put
everything into readable format means that a lot of time is wasted. It all adds
up when the seemingly negligible time difference is multiplied by a factor of a
zillion or so. The slow performance of many applications such as VS2005 is
probably due in part to such tecniques.

Tom Serface wrote:

I just do it in ASCII since it's easier to see what's in the file and the
reading and writing process usually doesn't take much time. I admit it's a
matter of preference. I hate opening or viewing files with "stuff" in them
and I can't tell what it is. If it were me, I'd either use the registry or
some format like .ini or XML to save the information unless it's a temporary
file in which case... um ... it wouldn't matter since they would be cleaned
up.

Tom

"AliR" <AliR@online.nospam> wrote in message
news:44db5b20$0$23771$a8266bb1@reader.corenews.com...

Why write it as ASCI, he can simply write all the values out to the file
and
then read them back in.

If it was me I would do it this way.

void SaveArray(CString Filename,unsigned char *pBuffer,long Size)
{
  CFile File;
  File.Open(Filename,CFile::modeCreate|CFile::modeWrite);

  //first write out the array size
  File.Write(&Size,sizeof(long));
  //then write out the array
  File.Write(pBuffer,sizeof(unsigned char) * Size);

  File.Close();
}

unsigned char * ReadArray(CString Filename,long &Size)
{
  CFile File;
  File.Open(Filename,CFile::modeRead);

  //first read the size
  File.Read(&Size,sizeof(long));

  //then create the array
  unsigned char *pBuffer = new unsigned char[Size];

  //now read the array back in
  File.Read(pBuffer,sizeof(unsigned char) * Size);

  File.Close();

  return pBuffer;
}

AliR.

"Tom Serface" <tserface@msn.com> wrote in message
news:%2302WYXJvGHA.3552@TK2MSFTNGP03.phx.gbl...

I would write it out in ASCI and then convert when reading back. Since


you

are using MFC (you posted to the MFC forum) you could also use CFile to


make

this easier.

Another idea would be to write the value to the registry so you don't
have
the tiny file hanging around. Reading and writing to the registry is


really

quick.

Tom

"markww" <markww@gmail.com> wrote in message
news:1155177778.404846.41190@i42g2000cwa.googlegroups.com...

Hi,

I just have an RGB volume buffer allocated like:

  unsigned char pBuffer = new unsigned char[256 * 256 * 50 * 3];

and I'd like to dump it straight to a file so I can read it back in
exactly as above. Can I do something like this:

  ofstream o("C:\\test.raw");
  o << pBuffer;
  o.close();

  // Later on read it back in...
  ifstream i("C:\\test.raw");

  unsigned char *pLater = new unsigned char[256 * 256 * 50 * 3];
  i.read();
  i.close();

Thanks

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