Re: bit field serialization

From:
=?Utf-8?B?R3JlZyBH?= <GregG@discussions.microsoft.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Sat, 14 Jul 2007 07:50:02 -0700
Message-ID:
<E3352593-8B1A-4A22-9E8F-F617BF727FCC@microsoft.com>
Here is the MyBitField class:

class CMyBitField : public CObject
{
public:
    DECLARE_SERIAL( CMyBitField )

    CMyBitField(){};
    virtual ~CMyBitField();

    unsigned int b00 : 1;
    unsigned int b01 : 1;
    unsigned int b02 : 1;
    unsigned int b03 : 1;
    unsigned int b04 : 1;
    unsigned int b05 : 1;
    unsigned int b06 : 1;
    unsigned int b07 : 1;
    unsigned int b08 : 1;
    unsigned int b09 : 1;
    unsigned int b10 : 1;
    unsigned int b11 : 1;
    unsigned int b12 : 1;
    unsigned int b13 : 1;
    unsigned int b14 : 1;
    unsigned int b15 : 1;
    unsigned int b16 : 1;
    unsigned int b17 : 1;
    unsigned int b18 : 1;
    unsigned int b19 : 1;
    unsigned int b20 : 1;
    unsigned int b21 : 1;
    unsigned int b22 : 1;
    unsigned int b23 : 1;
    unsigned int b24 : 1;
    unsigned int b25 : 1;
    unsigned int b26 : 1;
    unsigned int b27 : 1;
    unsigned int b28 : 1;
    unsigned int b29 : 1;
    unsigned int b30 : 1;
    unsigned int b31 : 1;

// ?? DWORD // unsigned int* m_int32;

    void Serialize( CArchive& archive );

    // Set all bits to value 0 default or 1;
    void Clear(int value = 0);
    void SetBit(int index, int value = 1);
    int CountBits(int size = 32);
};

The reason for using the bit field in MFC is twofold.
1) it is part of a large existing MFC project
2) I need to store over 9000 bools for each record and I would like to
conserve disk space.

I know how to serialize a DWORD. But how do I move or cast the 32 bit
bit-field into a DWORD and then bring it back into the bit field class?

--
Thank you very much,

Greg G

"Giovanni Dicanio" wrote:

"Greg G" <GregG@discussions.microsoft.com> ha scritto nel messaggio
news:C3C9643C-4F1E-4F33-927E-2DB90BADAD25@microsoft.com...

Where can I find example code showing serialization of a bit field in MFC?

I built a bit field class derived from CObject and see in the VC++
documentation how to IMPLEMENT_SERIAL. However, I can not seem to figure
out
how to write the
void CMyBitField::Serialize( CArchive& archive)
{
 if( archive.IsStroring() )
 {
   archive << <unsigned int> bits << etc. ?????
 }
 else
 {
   archive >> ????


I don't understand what is the internal reresentation that you use for
bitfields.
Do you store bit fields into an unsigned int, which is a DWORD on 32-bits
architectures?
If so, I imagine you have a DWORD data member of your class, e.g. DWORD
m_dwBits;
so you just have to write/read this field in the serialization process, i.e.
something like this:

void CMyBitField::Serialize( CArchive& archive)
{
  if( archive.IsStroring() )
  {
    archive << m_dwBits;
  }
  else
  {
    archive >> m_dwBits;
  }
}

Of course, in this way you are limited to 32 bit fields.

You might also consider using the std::valarray<bool> specialization of
valarray template:

http://msdn2.microsoft.com/en-us/library/sch31sbx(VS.80).aspx

So, you might have a std::valarray<bool> instance into your CMyBitField
class, and for serialization you might write first the size of the valarray
(the element count, the number of bits), then the elements themself, e.g.
using code like so (not tested):

// std::valarray<bool> m_bits; // data member storing the bit fields
void CMyBitField::Serialize( CArchive& archive)
{
  if( archive.IsStroring() )
  {
    // Write number of bits
    archive << (DWORD)m_bits.size();

   // Write the bit values
    for ( size_t i = 0; i < m_bits.size(); i++ )
      archive << m_bits[i];
  }
  else
  {
    // Read number of bits
    DWORD bitCount;
    archive >> bitCount;
    ASSERT( bitCount != 0 );

    // Read bit values
    m_bits.resize( bitCount )
       for ( size_t i = 0; i < numberOfBits; i++ )
        archive >> m_bits[i];
    }
  }
}

However, you might consider using XML for serialization, too.

G

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