Re: How to display messages to the user during long processes!!

From:
raghudr@gmail.com
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 25 Sep 2008 00:57:13 -0700 (PDT)
Message-ID:
<6c76a29c-e141-4d92-be82-7d4f44122e24@m44g2000hsc.googlegroups.com>
On Sep 24, 10:16 pm, Joseph M. Newcomer <newco...@flounder.com> wrote:

See below...

On Wed, 24 Sep 2008 08:58:58 -0700 (PDT), ragh...@gmail.com wrote:

On Sep 24, 7:42 am, Joseph M. Newcomer <newco...@flounder.com> wrote:

That's why I hook the node-builder event. It allows me to show actual =

progress. In my

PowerPoint indexer I am able to determine the total number of slides a=

nd that makes it

pretty easy, but at each #include I add a new progress bar and let it =

run. This is much

better than having a single progress bar whose contents you can never =

interpret, as it

makes N passes but you have no idea what 'progress' it is really showi=

ng.

I added the XML progress bar even though it takes under a minute to re=

ad and parse the

file because the customer really wanted a visble progress bar for any =

operation that took

longer than a few seconds (5 seconds was the nominal acceptable delay =

time without a

progress bar). In the library I use, the node-hook is called each time=

 a node is started,

and when you call the reader, you give it an LPVOID userData type of p=

arameter. So I just

packaged the CFile* into the structure I passed in, which let me get t=

he file position

each time a node is built. A small data file can have perhaps 10,000 n=

odes, a large one

perhaps 250,000. In practice, we seemed to hover around 25,000-40,000 =

nodes, and this

exceeded the 5-second limit.
joe

On Tue, 23 Sep 2008 14:30:11 -0700, "Tom Serface" <tom.nos...@camaswoo=

d.com> wrote:

I think an approx. progress bar is better than none, but one that jum=

ps from

0 to 100 is pretty useless. The thing to strive for is periodic feedb=

ack if

the process is going to take a long time. I'm not sure why this is th=

e case

with an XML file unless it is huge. I can parse a 500K line XML file =

before

the progress bar even displays so I haven't found it useful to show t=

hat

kind of feedback.

Tom

"Joseph M. Newcomer" <newco...@flounder.com> wrote in message
news:rfhid494n5j1nf5rjsktvddtr8e515ljak@4ax.com...

I have an article inwww.codeguru.com(linkedto from my Web site) on h=

ow

to put progress
controls on a status bar.

In my PowerPoint Indexer, I have a dialog that does nested progress=

 bars

as various
#includes are processed (I allow the user to start with one present=

ation

and pull in a
second one for a composite index). The whole point was to allow for=

 early

termination.

Many parsing libraries have hooks for various events; the XML libra=

ries I

use all do.
That's where I just ask the current file position of the input file=

.. It

isn't quite
dead-on because it represents where the file pointer is, not where =

the

internal buffers
are, but it is a good enough approximation for a progress bar.
joe


Joseph M. Newcomer [MVP]
email: newco...@flounder.com
Web:http://www.flounder.com
MVP Tips:http://www.flounder.com/mvp_tips.htm-Hide quoted text -

- Show quoted text -


Hi all,

Thanks to all for the replies but i feel your solution is rather bit
complicated

My solution is simple but not fully implemented i need you guys help

In my code

First i call to start the message:

                                   =

      theApp.m_dlgMain-

PostMessage(WM_SHOWMSG,1,0);


****
As soon as I see something callling a method of the CWinApp class, I know=

 I'm seeing a

very, very suspect design decision. Assume that you never HEARD of the=

 CWinApp-derived

class EXCEPT in the implementation module for the CWinApp class, and that=

 never, ever,

under any conditions imaginable will ever refer to the 'theApp' variable.=

  In order to do

that, you need the header file for the CWinApp class included, and the fi=

rst thing you

should do in any sane design is delete that #include from your modules (M=

icrosoft LOVES to

put it in, but putting it in is always wrong)

NEVER use WM_ as a prefix for a user-defined message, ever. It makes f=

uture maintenance

difficult.

What are the meanings of 1 and 0? If WPARAM is a boolean, you would us=

e TRUE or FALSE; if

LPARAM is not used, you would not even mention it.
****

           /*

                                   =

    lengthy process which takes

lot of time like connecting to device and .Xml parsing

                               */

                           Then i want to e=

nd the message

                               theApp.m=

_dlgMain-

PostMessage(WM_SHOWMSG,0,0);


****
Looks to me like these should have been
        ->PostMessage(UWM_SHOWMSG, TRUE);
and
        ->PostMessage(UWM_SHOWMSG, FALSE);
so why use 0 and 1 as parameters? Also, I would have passed the CWnd* =

into the thread,

not given it a hardwired member of the CWinApp-derived class.
****

IN the message Handler:

ON_MESSAGE(WM_SHOWMSG,DispMsg)

LRESULT CDlgMain::DispMsg(WPARAM wParam, LPARAM lParam)
{


****
If lParam is not used, the correct prototype is
LRESULT CDlgMain::DispMsg(WPARAM wParam, LPARAM)
otherwise you will get a warning about unused parameters
****

           if(wParam==1)


****
If it is a boolean value, just say
                if((BOOL)wParam)
and forget doing an ==. Actually, the BOOL cast is redundant, but =

doing things like ==1

and ==0 to convey boolean state is poor practice
****> {

                                   =

    /*start a message stating

"please wait... Loading in progress" without any controls*/
                                  -->=

but i am not getting how to show

just a message with no controls.I tried creating a dialog box and
using domodal to display the message
                                   =

  but it has a caption which i

cannot remove and also i do not know how to close the dialog box
programmatically without pressing any cancel button or ok button.


****
Create the dialog box template without a caption, minimize, maximize, or =

system menu. I

tend to create them as modeless rather than modal, but if I were creating=

 one modal I

would probably launch the thread from its OnInitDialog handler passing 't=

his' in as the

place to post the messages.

When the thread terminates, you would simply invoke the CDialog::OnOK met=

hod to terminate

a modal dialog box, or call DestroyWindow to terminate a modeless dialog =

box

This assumes your thread does a PostMessage that it has terminated, which=

 is good

practice. You would also override the OnOK and OnCancel handlers to do=

 nothing, and

remove the buttons, or you would override the OnOK handler to do nothing,=

 but the OnCancel

handler would be something like

void CMyDIalog::OnOK()
{
 //does NOTHING, empty body (except for this comment)

}

void CMyDialog::OnCancel()
   {
    ...request thread shutdown
   }

NOTE THAT THERE IS NO CDialog::OnCancel call issued by the OnCancel handl=

er. Then you

would do something like

LRESULT CMyDIalog::OnThreadTerminated(WPARAM wParam, LPARAM)
   {
    ...thread terminated due to cancellation: wParam is TRUE
    ...thread terminatived because it ran to completion: wParam is FA=

LSE

    BOOL ProcessingAborted = (BOOL)wParam;
    if(ProcessingAborted)
        CDialog::OnCancel();
    else
        CDialog::OnOK();
    return 0;
   }
Note that I roll this code into a more general method later in this discu=

ssion.

*****
*****

                                   =

 so a message or atleast a

dialogbox with no caption and displaying the message is just fine
           }
           else
           {
                   /*Stop the message when wparam i=

s 0*/

                   the dialogbox or message should =

close without any button click by

****
See my code above. You would call CDialog::OnOK because it was a succe=

ssful termination.

Or you would pass in information saying whether it was a successful termi=

nation or a

cancellation, e.g.,

typedef enum {THREAD_STARTING, THREAD_FINISHED, THREAD_CANCELLED} ThreadS=

tate;

/************************************************************************=

**=AD*******************

* =

UWM_THREAD_STATE

* Inputs:
* WPARAM: (WPARAM)(ThreadState) the state of the thread
* LPARAM:
* THREAD_STARTING: (LPARAM)(CString*) The message to show
* Note: the r=

eceiver must delete this CString*

* THREAD_FINISHED: unused
* THREAD_CANCELLED: unused
* Result: LRESULT
* Logically void, 0, always
* Effect:
* THREAD_STARTING: shows the text in the dialog box
* THREAD_FINISHED: Closes the dialog with OK status
* THREAD_CANCELLED: Closes the dialog with cancelled status
*************************************************************************=

**=AD****************/

....define UWM_THREAD_STATE here, I would write
static const UINT UWM_THREAD_STATE = ::RegisterWindowMessage(_T("UWM_TH=

READ_STATE")

_T("{guid-here}"));

Note that if your definition of your message DOES NOT INCLUDE THE ABOVE D=

OCUMENTATION, YOU

NEED TO RETHINK HOW YOU PROGRAM! Every message is an interface, and ev=

ery interface must

be specified by writing coherent documentation.

Since I'm working on the premise here that you are using a modal dialog, =

I would do the

following:

void CMyWhatever::StartLongProcess()
    {
     CMyProgressDialog dlg;
     dlg.parameters = ...set parameters to thread here...
     switch(dlg.DoModal())
         { /* dlg */
          case IDOK:
                 ...deal with success
                 break;
          case IDCANCEL:
                 ... deal with cancellation
                 break;
          default:
                 ASSERT(FALSE);
                 return;
        } /* dlg */
     }

BOOL CMyProgressDialog::OnInitDialog()
     {
      parameters.wnd = this; // CWnd * wnd; // Notification w=

indow

      AfxBeginThread(threadfunc, &parameters);
      return TRUE;
     }

LRESULT CmyProgressDialog::OnThreadState(WPARAM wParam, LPARAM lParam)
     {
      ThreadState state = (ThreadState)wParam;
      switch(state)
          { /* state */
           case THREAD_STARTING:
               {
                CString * s = (CString *)lParam;
                c_Message.SetWindowText(*s);
                delete s;
                break;
              }
           case THREAD_FINISHED:
               CDialog::OnOK();
               break;
          case THREAD_CANCELLED:
               CDialog::OnCancel();
               break;
          default:
               ASSERT(FALSE);
               break;
       } /* state */
     return 0;
   }
*****>user

                               }
   return TRUE;

}

please reply how to do it

Thanks in advance,
RAGHU


Joseph M. Newcomer [MVP]
email: newco...@flounder.com
Web:http://www.flounder.com
MVP Tips:http://www.flounder.com/mvp_tips.htm


Hi Joe,

Thanks for reply.I am not getting the exact flow of what u are saying

What i understood is this:

//Logic is simple i am starting the message "please wait loading in
progress"
theApp.m_dlgMain->PostMessage(UWM_SHOWMSG, TRUE);

/* code for connecting to the device and parsing the .xml file which
will take 1-2 min*/

//Stop the message
theApp.m_dlgMain->PostMessage(UWM_SHOWMSG, FALSE);

ON_MESSAGE(UWM_SHOWMSG,Dispmesg);

LRESULT CDlgMain::Dispmesg(WPARAM wParam, LPARAM)
{

          if((BOOL)wParam)
            {

                   U have written lot of functions and how to call
from here is what i am not getting->can u please give a connection
from here

                     Message "please wait loading in progress" should
start
                     I do not know how to start a message just saying
the above with no controls-->need help here
            }
          else
          {
                 which function to call to terminate ???

                    Message "please wait loading in progress" should
stop
                    I do not know how to stop a message just saying
the above with no controls-->need your help here
          }
    return TRUE;
}

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