Re: Object-oriented multithreading

From:
"kanze" <kanze@gabi-soft.fr>
Newsgroups:
comp.lang.c++.moderated
Date:
7 Sep 2006 09:55:16 -0400
Message-ID:
<1157622155.702362.257930@h48g2000cwc.googlegroups.com>
Alan McKenney wrote:

kanze wrote:

...

and we assume that thread_b() starts before thread_a()
finishes, it is conceivable that thread_a() will release
the mutex, and thread_b() will get it, before thread_a's
update of shared_value propagates to the processor running
thread_b.


What makes you assume this? It depends on the system, but Posix
guarantees full memory synchronization in both the lock and the
unlock.


    If by "full memory synchronization" you mean all writes
    by all threads, that is one solution to the problem.

    But it does not scale well to large numbers of processors,
    since each mutex lock or unlock requires all CPUs to
    wait until the whole memory system settles down.


No, because the guarantee only affects the thread making the
lock. Roughly speaking, there is, conceptually at least, a
"global memory" which is the same for all processors. Locking
or unlocking ensures synchronization between any processor
local memory and that global memory.

If two threads are collaborating, and using common memory to
communicate, the unlock request of the first thread will ensure
that this "global" memory is fully synchronized with local
memory before unlocking, and the the lock of the second thread
will ensure that its local memory is synchronized before
returning (but after having acquired the lock).

(This is, of course, a very informal description; a more formal
description would use the concepts of barriers or fences, and
would separate reading and writing more rigorously.)

    If C++ writes such a requirement into a new standard, it
    will make C++ multithreading uninteresting for those who
    wish to make high-performance applications using many
    CPUs.


It's what you currently get with Posix or Windows.

(Keep in mind that in a thread-unaware system, no operation
can be assumed to be atomic.)


Keep in mind, too, that a thread-unaware system doesn't have
mutextes:-).


    The C++ standard is currently thread-unaware, as has been
    mentioned here many, many times.

    The question is what form thread-awareness in a future
    C++ standard would take.

    My comment was intended to remind people that to
    write multi-threaded code the way we are used to requires
    some form of thread-awareness from the compiler. Just
    having mutexes in the library is not enough.


This is well known, and the problem of the underlying memory
model is being seriously addressed.

    (Though it is possible to do multithreading with no
    compiler support at all; it's ugly, but it works.)


Yah, you just need a bit of assembler here and there:-). Or you
count on the optimizer not being too intelligent.

... having a single thread be able to make a
set of updates to a set of related variables without another
thread updating the same variables in the meantime.


That's true for some uses. For others, it is a question of one
thread making two series of updates, a first, followed by a
second, and ensuring that no other thread can possibly see the
results of the second series of updates without also seeing
those of the first.


    Agreed. I think both uses are related, I just can't think
    of a good way to describe the issue that includes both,
    as well as others I didn't think of.


I think that it's a foregone conclusion that whatever we do,
someone will find a use case that it doesn't cover:-).

Except that it often doesn't work out that way. You have
two or three objects which must remain coherent amongst
themselves, so your atomicity has to cover several objects.


    I take it that putting the several objects
    into a larger object is not reasonable.


It's often possible to use the decorator pattern to create a
fassade which does this. It's often the case, however, that
while possible, this isn't natural, and perverts the design.

Has this approach ["atomic" function locks *this]
been considered? If so, has it been
discarded as a Bad Idea, and, if so, why?


It's one of the approaches used by Java. One which, in
practice, doesn't seem to be much used, because it is so rare
that an object and a function correspond to the desired
granularity of locking.


    I had in mind things like queues, or "simple" shared
    variables or objects. I haven't needed atomic update of
    more "scattered" sets of objects. Evidently, you have.


I've had the problem of atomic access being acquired by one
function, which does a look-up of some sort, then returns both a
pointer to the object and a lock. It's not a frequent scenario,
but it's not one that I would say we should reject out of hand.

The main objection that I can think of that I can't easily
dispose of (to my own satisfaction, at least) is that
there are forms of synchronization that don't easily fit
into an "atomic member function" model.


It obviously can't be the only possibility. Even in Java,
you can also synchronize a block on a separate object. My
experience suggests that at times, in fact, synchronization
doesn't even respect scope (i.e. scoped_lock doesn't work).


   It sounds like I have my answer -- it's been tried, and is
   nice, but not sufficient.

    I would still like to know if a more C++-centric approach
    to multithreading could be found, which might make
    multithreaded code cleaner and safer than the current
    (C-style) approaches.


I'd say that RAII answers most of the problems. It doesn't work
in the (admittedly rare) cases where synchronization doesn't
respect scope, but I would expect any mutex interface in the
standard to support it, even if I don't think its use should be
mandatory.

I don't see a real need for more than RAII. In my own
experience in Java, I don't think I ever had a synchronized
function; although there were cases where I could have used one,
I felt that it was clearer to make synchronization explicit, and
to use an explicit (and thus visible) synchronization block,
rather than a synchronized function.

--
James Kanze GABI Software
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