Re: Multithreading differences in c++ and c#

From:
"Alf P. Steinbach" <alfps@start.no>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 8 Aug 2007 17:05:15 CST
Message-ID:
<13bkbi3e0i9ab7a@corp.supernews.com>
* ManicQin:

Where ever you read it said that c++ Doesn't Contain Built-In Support
for Multithreading.
and the Answer for why doesn't it contain is that c++ didn't want to
give "one size fits all" solution (unlike C#).
(if you read any article about the subject you will find those exact
words)

My question is:
*what CANT I do with c# that i Can do with c++? (in Multithreading i
mean...)


Both C# and C++ are Turing-complete languages. That means that you can
do anything, as long as you're prepared to front the cost, e.g. waiting
very long for results, adding suitable i/o hardware, so on. This cost
includes the cost of using Windows (here disregarding the Mono CLR),
e.g. for the purpose of controlling a fridge or -- a ship of war.

*what do I miss with C#'s "one size fits all" solution?


Freedom to choose.

E.g., co-routines can be efficiently implemented in C++, and in Windows
you can implement the C++ interface in terms of of Windows' fiber APIs.

However, mostly the commentary I've seen, in the context of Java (but I
think it's relevant to C# also), focuses on synchronization primitives.

(I posted this question here and not in C# group because... well
because I don't think that they understand what they are missing...)


Heh.

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