Re: Synchronization and volatile

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 2 Jan 2008 05:38:40 -0800 (PST)
Message-ID:
<cb760103-acf4-4463-b6e1-864f55a007e9@i7g2000prf.googlegroups.com>
On Jan 2, 9:37 am, Pavel Shved <Pavel.Sh...@gmail.com> wrote:

    [...]

Note the difference between `shared' and `thread-safe'.
That's not the same neither it's intenden to be. Reading
about these higher matters you've missed the basic volatile
purpose. You need `volatile' in the case described because
whole your thread-safe object could be cached into processor's
registers and every thread would have its own copy of the
_shared_ _thread-safe_ object.


That may be its purpose, but as it is implemented in most common
compilers, it doesn't guarantee that. Modern processors have a
lot of registers which the program can't access directly, e.g.
in the pipeline. Ensuring that a value is not in the pipeline
requires special machine instructions: the use of a lock prefix
in i86, a membar instruction in Sparc, etc. None of the
compilers I've tried (VC++, g++ and Sun CC) generate this extra
code for accesses to volatile, so basically, volatile is nothing
but a comment. Or a hook into the type system, which is what
Andrei's code depends on.

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