Re: What's the connection between objects and threads?

From:
Pete Becker <pete@versatilecoding.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 21 May 2008 08:32:36 -0400
Message-ID:
<2008052108323616807-pete@versatilecodingcom>
On 2008-05-21 05:18:56 -0400, James Kanze <james.kanze@gmail.com> said:

That's not really the point (although it certainly would be in
some applications). The point is that this idea was put forward
many, many years ago; it works well when you're dealing with
simple objects, like int's, but it doesn't work when you start
dealing with sets of objects grouped into transactions.
Ensuring transactional integrity in a multi-threaded
environment, without deadlocks, still requires manually managing
locking and unlocking---even scoped locking doesn't really work
here. (You can implement transactions with scoped locking, but
only if you only handle one transaction at a time. In which
case, there's really no point in being multithreaded.)


To put it a little more abstractly: ensuring data integrity in a
multi-threaded application requires an application-level solution. A
library or language can provide tools to make this easier, but they
cannot solve the problem.

--
  Pete
Roundhouse Consulting, Ltd. (www.versatilecoding.com) Author of "The
Standard C++ Library Extensions: a Tutorial and Reference
(www.petebecker.com/tr1book)

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