Re: Should I use mutex in this context?

From:
"Ben Voigt [C++ MVP]" <rbv@nospam.nospam>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 29 Oct 2008 15:10:19 -0500
Message-ID:
<##07eJgOJHA.1164@TK2MSFTNGP03.phx.gbl>
Tommy wrote:

Ben Voigt [C++ MVP] wrote:

 void MyThreads()
 {
    while (!PoorManShutdownSignal) {
        .. thread loop ..
    }


Trouble is, the compiler sees that PoorManShutdownSignal is not
modified inside the loop, so it optimizes this to:

    if (!PoorManShutdownSignal) {
        do {
            ...
        } while (true);
    }


You are kidding? why would the compiler fundamentally change this
logic? How would it KNOW the difference?

I see that is a fundamental problem, unrelated the desire goal which
will drastically alter behavior and simply doesn't match the original
logic at all.

What you are implying that any syntax like so:

     while (someglobal) { ... }

will be changed to:

     if (someglobal) do { ...} while(true;

and I fail to see the logical fundamental reasoning behind such a
major change in logic.

I really hope this is not true. I simply can't believe this.


There is no change in logic (as long as the compiler can prove that
someglobal isn't changed by the loop body or any function it calls -- it
pays no attention to other threads). The compiler has preserved the
semantics of *sequential* execution as required.

Think about this one:

int a[1000]
for( int i = 0; i < x * y + z - 72; i++ ) {
    a[i] = i;
}

The compiler changes this to:

int a[1000];
const int u = x * y + z - 72;
for( int i = 0; i < u; i++ )
    a[i] = i;

saving a multiplication, addition, and subtraction on every iteration of the
loop. Of course if the body of the loop changes x, y, or z then the
compiler can't do this any more.

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