Re: wrapping synchronization in objects?

From:
SG <s.gesemann@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 1 Apr 2009 10:12:00 -0700 (PDT)
Message-ID:
<79480ada-3be4-449b-86a7-ed2c2b757974@37g2000yqp.googlegroups.com>
On 1 Apr., 17:47, "Gernot Frisch" <m...@privacy.net> wrote:

is it possible (win32, *nix, only) to create a template class that
locks/unlocks a mutex every time the value of an object is used?


I recently saw a nifty trick that involves a smart pointer that locks
a mutex upon "use" of its pointee.

The trick was to let operator-> return a proxy (local rvalue) that
locks the mutex in the constructor, unlocks it in the destructor and
also overrides operator-> to return the actual pointer.

   void f(lockptr<my_class> p const&)
   {
      p->do_something();
   }

would be short for

   void f(lockptr<my_class> p const&)
   {
      p.operator->().operator->()->do_something();
   }

After the first ->() you have a temporary. This temporary's ->()
returns the actual pointer which is then used to call the function.
The temporary is destroyed when the complete expression is evaluated
(including the function call do_something). Locking and unlocking is
done in the temporary's constructor and destructor.

Cheers!
SG

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