Re: STL Queue and multithreading

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 11 Nov 2010 01:33:31 -0800 (PST)
Message-ID:
<0bf2b54b-7291-4d98-a661-acd21a4c2887@r21g2000pri.googlegroups.com>
On Nov 10, 10:43 pm, Jorgen Grahn <grahn+n...@snipabacken.se> wrote:

On Wed, 2010-11-10, James Kanze wrote:

On Nov 9, 8:46 pm, Juha Nieminen <nos...@thanks.invalid> wrote:

Goran Pusic <gor...@cse-semaphore.com> wrote:

I would like to minimize the mutex usage


Minimize? Why? What performance numbers you have to back that?


It's a well-known fact that software mutexes are extremely
slow and can seriously impact performance in situations where
the data container needs to be accessed a very large amount of
times very fast.


Beware of "well known facts" that aren't backed by actual
measures. I don't know about Windows, but under Solaris, an
uncontested pthread_mutex_lock is not significantly slower than
any of the alternatives, at least in the benchmarks I've run.


What alternatives do you mean?


I was thinking of various lock free algorithms, using atomic
modifications (CAS, atomic increment, etc.). These all require
some sort of fence or membar, which is all that
pthread_mutex_lock does if there is no contention.

I think the proper question here is
more like "what useful work could I have done in the time I used to
lock and unlock mutexes"?


*IF* there is a performance problem, the question is: what are
the alternatives, and will they be faster? But that's a big if.

But the answer is (you surely agree): "If it really matters to you,
benchmark".


Well, I'd start by assuming that it doesn't matter, until proven
otherwise:-). Even benchmarking is unnecessary extra work if
the code is fast enough when written normally. (But of course,
if it isn't, you don't do anything until you've profiled.)

--
James Kanze

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