"Starglider 4" <x@pln.nl> wrote in message
news:4accc7dd$0$1647$703f8584@textnews.kpn.nl...
Yes, that's the right way to do it. Could you tell me some things
about implementing this into my setup project? I use the
std. v-studio 2k5 setup project, but I'm not yet entirely sure about
including executables into it.
Well, I was actually suggesting doing the check from the main launcher
for your game, not the setup program. If you have a separate launcher
process (e.g. for updates that replace the main executable) it will be
easy. If you have a single executable you'll probably want to look into
delay loading so that you can continue calling functions normally without
a ton of GetProcAddress and function pointers, but explicitly force
loading the DLL during startup and handle failure by taking the user to
the download page.
//M
"Ben Voigt [C++ MVP]" <bvoigt@newsgroup.nospam> schreef in bericht
news:FA8D9BC1-C189-4B3E-B84C-EA332FB9D08E@microsoft.com...
"Nathan Mates" <nathan@visi.com> wrote in message
news:h6CdncKpq5g9rlTXnZ2dnUVZ_sKdnZ2d@posted.visi...
In article <4ac929c6$0$1654$703f8584@textnews.kpn.nl>,
Starglider 4 <x@pln.nl> wrote:
The real issue is: OpenAL. Can you tell me more about OpenAL
support? I have already limited the systems to XP/Vista, so that
would cut out a lot of potential problems. (I haven't yet included
wrap_oal.dll. I suppose this could present problems with some users'
systems?)
Better include an installer for it in your game's installer.
Actually, to save on the size of your download, and to handle users who
actually use Add/Remove Programs (and might have removed this OpenAL
thing they never run), I'd put a check for it in your startup sequence
and offer a download link if it's missing.
Nathan Mates
--
<*> Nathan Mates - personal webpage http://www.visi.com/~nathan/
# Programmer at Pandemic Studios -- http://www.pandemicstudios.com/
# NOT speaking for Pandemic Studios. "Care not what the neighbors
# think. What are the facts, and to how many decimal places?" -R.A.
Heinlein
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