Re: How to dynamically create a structure
On Apr 6, 12:43 pm, "Jim Langston" <tazmas...@rocketmail.com> wrote:
"AlabiChin" <alabichin...@yahoo.com> wrote in message
I'm trying to find out if it is possible to dynamically add or remove
fields for a structure. I'm in a situation where I don't know how many
items I want to store and, therefore, will not know the size of the
structure at compile time and would like to handle it at runtime
(after having gathered necessary data).
If this is not possible to do this using standard C++, do you know if
it is in a Win32 API environment?
Thanks for any assistance with this?
I've run into that issue when dealing with interfacing with databases.
Basically I had to build my own structure class, so to speak, for my
records. In my scenario, all the data is stored in std::strings because,
well, that's the way they're stored in the MySQL database, but I could of
also stored ints into std::strings by copying the bytes back and forth.
I think it really depends on just what it is you are trying to do.
What you are looking for are generally called Fields, and C++ does not ha=
them built in. You either have to roll them your own or get some code fr=
someone who's already done it similar to how you need it.
In many cases, std::map will fit the bill just fine. The most
generic solution would be std::map< std::string, boost::any >,
but most of the time, you really don't want to be that
unrestrcited: either boost::variant or a Field* (with derived
classes for each of the target types) would be better for the
second type. And as you say, often, std::string is sufficient;
you can represent just about any type in a sring.
James Kanze (Gabi Software) email: firstname.lastname@example.org
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