Re: How should unordered_map be used correctly ... ?

From:
=?ISO-8859-1?Q?=D6=F6_Tiib?= <ootiib@hot.ee>
Newsgroups:
comp.lang.c++
Date:
Sun, 19 Dec 2010 08:11:32 -0800 (PST)
Message-ID:
<52028a76-a6a0-4320-a11f-d08711d022d5@i41g2000vbn.googlegroups.com>
On Dec 19, 5:33 pm, mast4as <mast...@yahoo.com> wrote:

In the context of what I am trying to do. I am trying to get a
technique implemented where cells are created in a linear table and
indexed using a hash key. So after making a little bit of research on
the web I decided to try to use unordered_map which I thought would
save me time from having to lean how to write my own hash table ;-)
However I can't get it to work apparently.

* I wrote this small program but when I run it it tells me that the
table size of that the end is 1?

* I am guessing I am not using it properly because the hash function
which is recommended in the paper I am trying to implement is
computing an integer while the returned value from the hash function
is a size_t type. So right there I must do something wrong already.

* Now this where I am really confused about unordered map. If the
returned type is size_t for the hash function does that mean that the
map size can not be greater than 255 ? Sorry I am sure that will sound
like an idiotic question from someone who has not understood what they
are and how they work at all. But precisely I seek some light here and
would love to hear some comments back on my questions...

For what I am trying to do (using potentially more than a few million
points positions to index an array of cell in 3D space) unordered_map
are what I need ? Or do I need to write something of my own because
they can't handle table size that big ?

Thanks a lot for your help and sorry for being confused. If you have
also good reference on hash map technique I would be very grateful (of
course I am searching on my side in the meantime).

-coralie

#include <cstdio>
#include <cmath>
#include <cstdlib>

#include <tr1/unordered_map>

typedef struct point {
        float x, y, z;

};

struct hashfunc {
    size_t operator() (const point &pt) const { printf("in here\n");
return 541 * pt.x + 79 * pt.y + 31 * pt.z; }

};

struct setequal {
    bool operator() (const point &pa, const point &pb) const { return
(pa.x == pb.x); }

};


Seems confusing name ... "hasSameX" or something? Seems you are
written it for strange reasons.

typedef std::tr1::unordered_map<point, int, hashfunc, setequal>
tablegrid;


'point' is a key and 'int' is mapped type? Seems like it is not what
you described that you are trying to achieve.

float signedrand() { (drand48()-0.5)*100; }


int main (int argc, const char * argv[])
{
        int dim = 128;
        int gridsize = dim * dim * dim;
        printf("grid size %d\n", gridsize);
        tablegrid grid;
        point pt;
        for (int i = 0; i < gridsize; ++i) {
                if (i%64==0) fprintf(stderr, "\b\b\b\=

b%d%c", int(100*i/

float(gridsize-1)), '%');
                pt.x = signedrand(); pt.y = signedran=

d(); pt.z = signedrand();

                grid[pt] = int(drand48() * 100);
        }
        printf("\nsize of table %d\n", grid.size());
    return 0;

}

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