Re: How should unordered_map be used correctly ... ?

From:
=?ISO-8859-1?Q?=D6=F6_Tiib?= <ootiib@hot.ee>
Newsgroups:
comp.lang.c++
Date:
Sun, 19 Dec 2010 09:27:21 -0800 (PST)
Message-ID:
<92249623-12f4-4005-88aa-8293a10cc33e@k30g2000vbn.googlegroups.com>
On Dec 19, 7:04 pm, mast4as <mast...@yahoo.com> wrote:

Sorry I will try to explain again what I am trying to do. I have a set
of points (particles in 3D space) and need to insert them in voxels.
Instead of creating a static 3D grid, I want to use a dynamic one. The
idea is to do something like that:

for (each point in point set)
  find cell for point p (using a hash map)
  if cell doesn't exist create it (insert it in hash map)
  insert p in cell

so the paper recommends to use a hash map for this. What they do is
that they use this hash function

int hashfunc(const point &pt) { return 541 * pt.x + 79 * pt.y + 31 *
pt.z; }

where pt is the key indeed. The result of the function (hash) being
used to make a lookup in the table. If the bucket (cell) for that hash
exists then I return it otherwise I need to create it.

I hope it makes things clearer


OK. It is clearer. But like i understand unordered_map is only weakly
sorted by hash. Hash causes some sort of "buckets" of same order in
map. In buckets the equality is decided by your "setequal".

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