Re: About cloning
In article <4593232f$0$19281$426a34cc@news.free.fr>, Mathias Gaunard
<loufoque@remove.gmail.com> wrote:
Cloning an object, meaning copying it polymorphically, is usually done
this way:
class Base
{
virtual Base* clone() const = 0;
}
class Derived : public Base
{
Base* clone() const
{
return new Derived(*this);
}
};
However, this requires usage of new. An user may not want to use new to
allocate the new copied object.
Especially if that user already knows he has enough memory to store it
somewhere else.
.....
Ok so now we can clone our object rather flawlessly.
How do we deallocate the memory though?
I use a reference count, and a class maintaining a polymorphic pointer.
This way, one can choose between cloning and handing over references. The
reference count may not deallocate properly in circular references,
though.
template<class A>
class ref {
protected:
mutable A* data_;
static typename A::null_type null_;
public:
typedef A& reference;
typedef A* pointer;
typedef const A& const_reference;
typedef const A* const_pointer;
typedef ref<A> This;
ref() : data_(0) {}
~ref() { shed(); }
ref(const ref& x) : data_(x.copy()) {}
ref& operator=(const ref& x) {
if (data_ != x.data_) { shed(); data_ = x.copy(); }
return *this;
}
// Conversion constructors.
ref(A* ap) : data_(ap) {}
ref(const A* ap) : data_(ap->copy()) {}
ref(const A& a) : data_(a.copy()) {}
template<class B>
explicit ref(B* bp, bool dynamic = true)
: data_(dynamic? dynamic_cast<A*>(bp) : static_cast<A*>(bp)) {}
template<class B>
explicit ref(const B& br, bool dynamic = true)
: data_(dynamic? dynamic_cast<A*>(br.copy()) : static_cast<A*>(br.copy())) {}
ref<A> clone() const { return (data_ == 0)? 0 : data_->clone(); }
A* copy() const { return (data_ == 0)? 0 : data_->copy(); }
void shed() { if (data_ != 0) data_->shed(); }
bool is_null() const { return (data_ == 0); }
// Operators that return pointer 0 when applicable:
operator A*() { return data_; }
operator const A*() const { return data_; }
// Operators that return reference to an object A() when applicable:
// Return a pointer to the referenced object, or if 0, the A::null_ object:
A* operator->() { if (data_ == 0) return &null_; else return data_; }
const A* operator->() const { if (data_ == 0) return &null_; else return
data_; }
// Return a reference to the referenced object, or if 0, the A::null_ object:
A& operator*() { if (data_ == 0) return null_; else return *data_; }
const A& operator*() const { if (data_ == 0) return null_; else return
*data_; }
// Create an independent copy of the referenced object.
ref<A> detach() const {
if (data_ != 0 && data_->count() > 1) { data_->shed(); data_ =
data_->clone(); }
return copy();
}
// If 0, mutate to new A(). Return a reference to an independent copy of the
// referenced object.
A& operator+() const {
if (data_ == 0) data_ = new A();
else if (data_->count() > 1) { data_->shed(); data_ = data_->clone(); }
return *data_;
}
};
template<class A, class B>
A* cast_pointer(ref<B>& ar) { return dynamic_cast<A*>((B*)ar); }
template<class A, class B>
const A* cast_pointer(const ref<B>& ar) { return dynamic_cast<const
A*>((const B*)ar); }
template<class A, class B>
A& cast_reference(ref<B>& ar) { return dynamic_cast<A&>(*(B*)ar); }
template<class A, class B>
const A& cast_reference(const ref<B>& ar) { return dynamic_cast<const
A&>(*(const B*)ar); }
#define ref_null(A) template <> A::null_type ref<A>::null_ = A::null_type()
// Use the clone_declare/clone_source if clone he
#define clone_class(A) virtual A* clone() const { return new A(*this); }
#define copy_class(A) virtual A* copy() const { increment_count(); return
const_cast<A*>(this); }
#define clone_declare(A) virtual A* clone() const
#define clone_source(A) A* A::clone() const { return new A(*this); }
#define copy_declare(A) virtual A* copy() const
#define copy_source(A) A* A::copy() const { increment_count(); return
const_cast<A*>(this); }
template<class A>
inline std::istream& operator>>(std::istream& is, ref<A>& a) {
return is >> (*a);
}
template<class A>
inline std::ostream& operator<<(std::ostream& os, const ref<A>& a) {
return os << (*a);
}
template<class A>
inline relation compare(const ref<A>& x, const ref<A>& y) {
return compare(*x, *y);
}
template<class A>
inline relation total(const ref<A>& x, const ref<A>& y) {
return total(*x, *y);
}
template<class A>
inline bool operator==(const ref<A>& x, const ref<A>& y) {
return (*x == *y);
}
template<class A>
inline bool operator!=(const ref<A>& x, const ref<A>& y) {
return (*x != *y);
}
template<class A>
inline bool operator<(const ref<A>& x, const ref<A>& y) {
return (*x < *y);
}
template<class A>
inline bool operator<=(const ref<A>& x, const ref<A>& y) {
return (*x <= *y);
}
template<class A>
inline bool operator>(const ref<A>& x, const ref<A>& y) {
return (*x > *y);
}
template<class A>
inline bool operator>=(const ref<A>& x, const ref<A>& y) {
return (*x >= *y);
}
template<class A>
inline ref<A> operator+(const ref<A>& x, const ref<A>& y) {
return (*x + *y);
}
template<class A>
inline ref<A> operator*(const ref<A>& x, const ref<A>& y) {
return ((*x) * (*y));
}
class object {
typedef unsigned long count_type;
mutable count_type count_;
public:
typedef object null_type;
object() : count_(1) {}
virtual ~object() {}
object(const object&) : count_(1) {}
void increment_count() const { ++count_; }
count_type count() const { return count_; }
clone_declare(object);
copy_declare(object);
void shed() { if (--count_ == 0) delete this; }
virtual void write(std::ostream& os, write_style) const { os << "object"; }
};
inline std::ostream& operator<<(std::ostream& os, const object& a) {
a.write(os, write_default); return os;
}
// Defines behavior of my():
class my_null;
// My derived class:
class my : public object {
public:
typedef unsigned long size_type;
typedef formula_null null_type;
clone_declare(formula) = 0;
copy_declare(formula) = 0;
...
};
class formula_null : public formula {
public:
clone_declare(formula_null);
copy_declare(formula_null);
...
};
Then create a polymorphic variable using ref<my>. If you do not need
special behavior of my(), eliminate the 'null' stuff; I only used it to
convert a project. Properly, the class object should be derived as
virtual, but then one cannot use static_vast, and each dynamic conversion
will take up perhaps some tens of cycles. So it it seems better to drop
it, and avoiding multiple inheritance of 'object' by hand.
--
Hans Aberg
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